UTGame.UTSkelControl_MantaFlaps
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Rotation , Adjustment ) native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlSingleBone
|
+-- UTGame.UTSkelControl_MantaFlaps
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
var name LeftFlapControl;
var float MaxPitchChange;
var float MaxPitchTime;
var float OldZPitch;
var name RightFlapControl;
Manta
var(Manta) float MaxPitch;
defaultproperties
{
maxPitch=30.000000
MaxPitchTime=4.000000
MaxPitchChange=10000.000000
RightFlapControl="right_flap"
LeftFlapControl="left_flap"
bApplyRotation=True
BoneRotationSpace=BCS_ActorSpace
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_MantaFlaps"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
|
Creation time: sk 18-3-2018 10:00:57.077 - Created with
UnCodeX