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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_NecrisRaptorWings extends SkelControlSingleBone hidecategories(Translation, Rotation, Adjustment) native(Animation); /** The tip Sockets are used to trace from the tip of the wing */ var(Wing) name TipSocket; /** JoinSockets are used when tracing from the joint + velocity */ var(Wing) name JointSocket; /** LowerWingBoneName is the bone that aligns the lower wing */ var(Wing) name LowerWingBoneName; /** UpperWingBoneName is the bone that aligns the upper wing */ var(Wing) name UpperWingBoneName; /** WingLength is the left of the wing */ var(Wing) int WingLength; /** If true, this wing is the top wing and all traced will be inverted */ var(Wing) bool bInverted; /** These holds the various runtime values 0=Left, 1=Right */ var int UpperWingIndex; var int bForcedDesired; var int ActualPitch; var int DesiredPitch; var float PitchRate; var int DesiredAngle; /** WorldInfo->TimeSeconds < UpTimeSeconds then the wings will not fold down */ var float UpTimeSeconds; var float MinUpTime; /** If true, this component has been initialized and the BoneIndex array is valid */ var transient bool bInitialized; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { WingLength=165 MinUpTime=0.500000 bApplyRotation=True BoneRotationSpace=BCS_ActorSpace bIgnoreWhenNotRendered=True Name="Default__UTSkelControl_NecrisRaptorWings" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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