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UTGame.UTSkelControl_Oscillate


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class UTSkelControl_Oscillate extends SkelControlSingleBone
	native(Animation)
	hidecategories(Rotation);

/** maximum amount to move the bone */
var() vector MaxDelta;
/** the amount of time it takes to go from the starting position (no delta) to MaxDelta */
var() float Period;
/** current time of the oscillation (-Period <= CurrentTime <= Period) */
var() float CurrentTime;
/** indicates which direction we're oscillating in */
var bool bReverseDirection;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Period=0.500000
   bApplyTranslation=True
   bAddTranslation=True
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_Oscillate"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.366 - Created with UnCodeX