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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_Oscillate extends SkelControlSingleBone native(Animation) hidecategories(Rotation); /** maximum amount to move the bone */ var() vector MaxDelta; /** the amount of time it takes to go from the starting position (no delta) to MaxDelta */ var() float Period; /** current time of the oscillation (-Period <= CurrentTime <= Period) */ var() float CurrentTime; /** indicates which direction we're oscillating in */ var bool bReverseDirection; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Period=0.500000 bApplyTranslation=True bAddTranslation=True bIgnoreWhenNotRendered=True Name="Default__UTSkelControl_Oscillate" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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