Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSkelControl_Oscillate

Extends
SkelControlSingleBone
Modifiers
native ( Animation ) hidecategories ( Rotation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_Oscillate

Variables Summary
boolbReverseDirection
UTSkelControl_Oscillate
floatCurrentTime
vectorMaxDelta
floatPeriod
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

bReverseDirection Source code

var bool bReverseDirection;
indicates which direction we're oscillating in

UTSkelControl_Oscillate

CurrentTime Source code

var(UTSkelControl_Oscillate) float CurrentTime;
current time of the oscillation (-Period <= CurrentTime <= Period)

MaxDelta Source code

var(UTSkelControl_Oscillate) vector MaxDelta;
maximum amount to move the bone

Period Source code

var(UTSkelControl_Oscillate) float Period;
the amount of time it takes to go from the starting position (no delta) to MaxDelta


Defaultproperties

defaultproperties
{
   Period=0.500000
   bApplyTranslation=True
   bAddTranslation=True
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_Oscillate"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:57.104 - Created with UnCodeX