| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlSingleBone
|
+-- UTGame.UTSkelControl_Oscillate
| Variables Summary | |
|---|---|
| bool | bReverseDirection |
| UTSkelControl_Oscillate | |
| float | CurrentTime |
| vector | MaxDelta |
| float | Period |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SkelControlBase |
|---|
| EBoneControlSpace |
| Functions Summary |
|---|
| Inherited Functions from Engine.SkelControlBase |
|---|
| SetSkelControlActive, SetSkelControlStrength |
| Variables Detail |
|---|
indicates which direction we're oscillating in
current time of the oscillation (-Period <= CurrentTime <= Period)
maximum amount to move the bone
the amount of time it takes to go from the starting position (no delta) to MaxDelta
| Defaultproperties |
|---|
defaultproperties
{
Period=0.500000
bApplyTranslation=True
bAddTranslation=True
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_Oscillate"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||