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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlSingleBone
|
+-- UTGame.UTSkelControl_RaptorTail
| Variables Summary | |
|---|---|
| bool | bInitialized |
| int | DesiredTailYaw |
| int | LastVehicleYaw |
| int | TailYaw |
| Tail | |
| int | Deadzone |
| int | YawConstraint |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SkelControlBase |
|---|
| EBoneControlSpace |
| Functions Summary |
|---|
| Inherited Functions from Engine.SkelControlBase |
|---|
| SetSkelControlActive, SetSkelControlStrength |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
YawConstraint=20
Deadzone=50
bApplyRotation=True
BoneRotationSpace=BCS_ActorSpace
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_RaptorTail"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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