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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UTGame.UTSkelControl_RaptorTail
Variables Summary | |
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bool | bInitialized |
int | DesiredTailYaw |
int | LastVehicleYaw |
int | TailYaw |
Tail | |
int | Deadzone |
int | YawConstraint |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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SetSkelControlActive, SetSkelControlStrength |
Variables Detail |
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Defaultproperties |
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defaultproperties { YawConstraint=20 Deadzone=50 bApplyRotation=True BoneRotationSpace=BCS_ActorSpace bIgnoreWhenNotRendered=True Name="Default__UTSkelControl_RaptorTail" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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