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UTGame.UTSkelControl_RaptorTail

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation , Adjustment ) native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_RaptorTail

Variables Summary
boolbInitialized
intDesiredTailYaw
intLastVehicleYaw
intTailYaw
Tail
intDeadzone
intYawConstraint
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

bInitialized Source code

var bool bInitialized;

DesiredTailYaw Source code

var int DesiredTailYaw;

LastVehicleYaw Source code

var int LastVehicleYaw;

TailYaw Source code

var int TailYaw;

Tail

Deadzone Source code

var(Tail) int Deadzone;

YawConstraint Source code

var(Tail) int YawConstraint;


Defaultproperties

defaultproperties
{
   YawConstraint=20
   Deadzone=50
   bApplyRotation=True
   BoneRotationSpace=BCS_ActorSpace
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_RaptorTail"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:57.114 - Created with UnCodeX