UTGame.UTSkelControl_RaptorWing
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Rotation , Adjustment ) native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_RaptorWing
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
var int ActualPitch[2];
var bool bAlreadyDescending;
var int bForcedDesired[2];
var transient bool bInitialized;
var int Bones[2];
var int DesiredAngle;
var int DesiredPitch[2];
var float MinUpTime;
var float PitchRate[2];
var float UpTimeSeconds;
Wing
var(Wing) name JointSockets[2];
var(Wing) name TipBones[2];
var(Wing) name TipSockets[2];
var(Wing) int WingLength;
native function ForceSingleWingUp ( bool bRight, float Rate )
native function ForceWingsUp ( float Rate )
defaultproperties
{
WingLength=165
ActualPitch(0)=-16384
ActualPitch(1)=-16384
DesiredPitch(0)=-16384
MinUpTime=0.500000
bApplyRotation=True
BoneRotationSpace=BCS_ActorSpace
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_RaptorWing"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:57.123 - Created with
UnCodeX