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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UTGame.UTSkelControl_Rotate
Variables Summary | |
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Desired | |
rotator | DesiredBoneRotation |
rotator | DesiredBoneRotationRate |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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SetSkelControlActive, SetSkelControlStrength |
Variables Detail |
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Where we wish to get to
The Rate we wish to rotate
Defaultproperties |
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defaultproperties { bApplyRotation=True bAddRotation=True BoneRotationSpace=BCS_BoneSpace Name="Default__UTSkelControl_Rotate" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |