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UTGame.UTSkelControl_Rotate

Extends
SkelControlSingleBone
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_Rotate

Variables Summary
Desired
rotatorDesiredBoneRotation
rotatorDesiredBoneRotationRate
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

Desired

DesiredBoneRotation Source code

var(Desired) rotator DesiredBoneRotation;
Where we wish to get to

DesiredBoneRotationRate Source code

var(Desired) rotator DesiredBoneRotationRate;
The Rate we wish to rotate


Defaultproperties

defaultproperties
{
   bApplyRotation=True
   bAddRotation=True
   BoneRotationSpace=BCS_BoneSpace
   Name="Default__UTSkelControl_Rotate"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:57.131 - Created with UnCodeX