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UTGame.UTSkelControl_Rotate


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_Rotate extends SkelControlSingleBone
	native(Animation);

/** Where we wish to get to */
var(Desired) rotator	DesiredBoneRotation;

/** The Rate we wish to rotate */
var(Desired) rotator	DesiredBoneRotationRate;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   bApplyRotation=True
   bAddRotation=True
   BoneRotationSpace=BCS_BoneSpace
   Name="Default__UTSkelControl_Rotate"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.387 - Created with UnCodeX