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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_Rotate extends SkelControlSingleBone native(Animation); /** Where we wish to get to */ var(Desired) rotator DesiredBoneRotation; /** The Rate we wish to rotate */ var(Desired) rotator DesiredBoneRotationRate; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bApplyRotation=True bAddRotation=True BoneRotationSpace=BCS_BoneSpace Name="Default__UTSkelControl_Rotate" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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