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UTGame.UTSkelControl_SpinControl

Extends
SkelControlSingleBone
Modifiers
native ( Animation ) hidecategories ( Adjustments , Translation , Rotation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- UTGame.UTSkelControl_SpinControl

Variables Summary
Spin
vectorAxis
floatDegreesPerSecond
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

Spin

Axis Source code

var(Spin) vector Axis;

DegreesPerSecond Source code

var(Spin) float DegreesPerSecond;
How fast is the core to spin at max health


Defaultproperties

defaultproperties
{
   DegreesPerSecond=180.000000
   bApplyRotation=True
   bAddRotation=True
   BoneRotationSpace=BCS_ActorSpace
   Name="Default__UTSkelControl_SpinControl"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:57.139 - Created with UnCodeX