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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Our Widgets are collections of UIObjects that are group together with * the glue logic to make them tick. */ class UTUI_Widget extends UIObject abstract native(UI); /** If true, this object require tick */ var bool bRequiresTick; /** Cached link to the UTUIScene that owns this widget */ var UTUIScene UTSceneOwner; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) function NotifyGameSessionEnded(); /** @return Returns a datastore given its tag. */ function UIDataStore FindDataStore(name DataStoreTag) { local UIDataStore Result; Result = GetCurrentUIController().DataStoreManager.FindDataStore(DataStoreTag); return Result; } /** @return Returns the controller id of a player given its player index. */ function int GetPlayerControllerId(int PlayerIndex) { local int Result; Result = GetCurrentUIController().GetPlayerControllerId(PlayerIndex);; return Result; } defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUI_Widget" ObjectArchetype=UIObject'Engine.Default__UIObject' } |
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