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/** * This datastore allows games to map aliases to strings that may change based on the current platform or language setting. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * */ class UTUIDataStore_StringAliasBindingsMap extends UIDataStore_StringAliasMap native(UI) Config(Game); /** Debug variable to fake a platform: -1 = Normal, 0 = PC, 1 = XBox360, 2 = PS3 */ var config int FakePlatform; const SABM_FIND_FIRST_BIND = -2; /** Struct to map localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms */ struct native ControllerMap { /** The key - which is a [GameMappedStrings] */ var name KeyName; /** The XBox360 mapping */ var String XBoxMapping; /** The PS3 mapping */ var String PS3Mapping; }; struct native BindCacheElement { var name KeyName; var String MappingString; var int FieldIndex; }; /** * Map of command names of the form GBA_ to the key bindings that should be drawn on screen * since its heavy on string compares */ var const transient native Map_Mirror CommandToBindNames{TMap<FName, FBindCacheElement>}; /** Array of mappings for localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms */ var config array<ControllerMap> ControllerMapArray; /** * Set MappedString to be the localized string using the FieldName as a key * Returns the index into the mapped string array of where it was found. */ native virtual function int GetStringWithFieldName( String FieldName, out String MappedString ); /** * Called by GetStringWithFieldName() to retreive the string using the input binding system. */ native virtual function int GetBoundStringWithFieldName( String FieldName, out String MappedString, optional out int StartIndex, optional out String BindString ); /* * Given an input command of the form GBA_ return the mapped keybinding string * Returns TRUE if it exists, FALSE otherwise */ native protected final function bool FindMappingInBoundKeyCache(string Command, out string MappingStr, out int FieldIndex); /** Given a input command of the form GBA_ and its mapping store that in a lookup for future use */ native protected final function AddMappingToBoundKeyCache(string Command, string MappingStr, int FieldIndex); /** Clear the command to input keybinding cache */ native final function ClearBoundKeyCache(); defaultproperties { FakePlatform=-1 ControllerMapArray(0)=(KeyName="GMS_XBoxTypeS_A",XBoxMapping="Xenon_A",PS3Mapping="PS3_X") ControllerMapArray(1)=(KeyName="GMS_XBoxTypeS_B",XBoxMapping="Xenon_B",PS3Mapping="PS3_Circle") ControllerMapArray(2)=(KeyName="GMS_XBoxTypeS_X",XBoxMapping="Xenon_X",PS3Mapping="PS3_Square") ControllerMapArray(3)=(KeyName="GMS_XBoxTypeS_Y",XBoxMapping="Xenon_Y",PS3Mapping="PS3_Triangle") ControllerMapArray(4)=(KeyName="GMS_XBoxTypeS_Start",XBoxMapping="Xenon_Start",PS3Mapping="PS3_Start") ControllerMapArray(5)=(KeyName="GMS_XBoxTypeS_Back",XBoxMapping="Xenon_Back",PS3Mapping="PS3_Select") ControllerMapArray(6)=(KeyName="GMS_XBoxTypeS_LeftShoulder",XBoxMapping="Xenon_LeftBumper",PS3Mapping="PS3_L1") ControllerMapArray(7)=(KeyName="GMS_XBoxTypeS_RightShoulder",XBoxMapping="Xenon_RightBumper",PS3Mapping="PS3_R1") ControllerMapArray(8)=(KeyName="GMS_XBoxTypeS_LeftTrigger",XBoxMapping="Xenon_LeftTrigger",PS3Mapping="PS3_L2") ControllerMapArray(9)=(KeyName="GMS_XBoxTypeS_RightTrigger",XBoxMapping="Xenon_RightTrigger",PS3Mapping="PS3_R2") ControllerMapArray(10)=(KeyName="GMS_XBoxTypeS_DPad_Up",XBoxMapping="Xenon_DPadUp",PS3Mapping="PS3_DPadUp") ControllerMapArray(11)=(KeyName="GMS_XBoxTypeS_DPad_Down",XBoxMapping="Xenon_DPadDown",PS3Mapping="PS3_DPadDown") ControllerMapArray(12)=(KeyName="GMS_XBoxTypeS_DPad_Left",XBoxMapping="Xenon_DPadLeft",PS3Mapping="PS3_DPadLeft") ControllerMapArray(13)=(KeyName="GMS_XBoxTypeS_DPad_Right",XBoxMapping="Xenon_DPadRight",PS3Mapping="PS3_DPadRight") ControllerMapArray(14)=(KeyName="GMS_XBoxTypeS_LeftThumbstick",XBoxMapping="Xenon_LeftStickButton",PS3Mapping="PS3_LeftStickButton") ControllerMapArray(15)=(KeyName="GMS_XBoxTypeS_RightThumbstick",XBoxMapping="Xenon_RightStickButton",PS3Mapping="PS3_RightStickButton") ControllerMapArray(16)=(KeyName="GMS_XboxTypeS_LeftX",XBoxMapping="Xenon_LeftStick",PS3Mapping="PS3_LeftStick") ControllerMapArray(17)=(KeyName="GMS_XboxTypeS_LeftY",XBoxMapping="Xenon_LeftStick",PS3Mapping="PS3_LeftStick") ControllerMapArray(18)=(KeyName="GMS_XboxTypeS_RightX",XBoxMapping="Xenon_RightStick",PS3Mapping="PS3_RightStick") ControllerMapArray(19)=(KeyName="GMS_XboxTypeS_RightY",XBoxMapping="Xenon_RightStick",PS3Mapping="PS3_RightStick") MenuInputMapArray(0)= MenuInputMapArray(1)=(FieldName="GBA_MoveForward") MenuInputMapArray(2)=(FieldName="GBA_Backward") MenuInputMapArray(3)=(FieldName="GBA_StrafeLeft") MenuInputMapArray(4)=(FieldName="GBA_StrafeRight") MenuInputMapArray(5)=(FieldName="GBA_TurnLeft") MenuInputMapArray(6)=(FieldName="GBA_TurnRight") MenuInputMapArray(7)=(FieldName="GBA_Jump") MenuInputMapArray(8)=(FieldName="GBA_Duck") MenuInputMapArray(9)=(FieldName="GBA_Fire") MenuInputMapArray(10)=(FieldName="GBA_AltFire") MenuInputMapArray(11)=(FieldName="GBA_Use") MenuInputMapArray(12)=(FieldName="GBA_FeignDeath") MenuInputMapArray(13)=(FieldName="GBA_SwitchToBestWeapon") MenuInputMapArray(14)=(FieldName="GBA_PrevWeapon") MenuInputMapArray(15)=(FieldName="GBA_NextWeapon") MenuInputMapArray(16)=(FieldName="GBA_SwitchWeapon1") MenuInputMapArray(17)=(FieldName="GBA_SwitchWeapon2") MenuInputMapArray(18)=(FieldName="GBA_SwitchWeapon3") MenuInputMapArray(19)=(FieldName="GBA_SwitchWeapon4") MenuInputMapArray(20)=(FieldName="GBA_SwitchWeapon5") MenuInputMapArray(21)=(FieldName="GBA_SwitchWeapon6") MenuInputMapArray(22)=(FieldName="GBA_SwitchWeapon7") MenuInputMapArray(23)=(FieldName="GBA_SwitchWeapon8") MenuInputMapArray(24)=(FieldName="GBA_SwitchWeapon9") MenuInputMapArray(25)=(FieldName="GBA_SwitchWeapon10") MenuInputMapArray(26)=(FieldName="GBA_ToggleTranslocator") MenuInputMapArray(27)=(FieldName="GBA_ToggleSpeaking") MenuInputMapArray(28)=(FieldName="GBA_Talk") MenuInputMapArray(29)=(FieldName="GBA_TeamTalk") MenuInputMapArray(30)=(FieldName="GBA_Taunt1") MenuInputMapArray(31)=(FieldName="GBA_Taunt2") MenuInputMapArray(32)=(FieldName="GBA_Horn") MenuInputMapArray(33)=(FieldName="GBA_ShowMenu") MenuInputMapArray(34)=(FieldName="GBA_ShowCommandMenu") MenuInputMapArray(35)=(FieldName="GBA_ShowScores") MenuInputMapArray(36)=(FieldName="GBA_ShowMap") MenuInputMapArray(37)=(FieldName="GBA_ToggleMinimap") MenuInputMapArray(38)=(FieldName="GBA_TriggerHero") MenuInputMapArray(39)=(FieldName="GBA_GrowHud") MenuInputMapArray(40)=(FieldName="GBA_ShrinkHud") MenuInputMapArray(41)=(FieldName="GBA_ToggleMelee") MenuInputMapArray(42)=(FieldName="GBA_WeaponPicker") MenuInputMapArray(43)=(FieldName="GBA_Jump_Gamepad") MenuInputMapArray(44)=(FieldName="GBA_MoveForward_Gamepad") MenuInputMapArray(45)=(FieldName="GBA_TurnLeft_Gamepad") MenuInputMapArray(46)=(FieldName="GBA_Use_Gamepad") Tag="StringAliasBindings" Name="Default__UTUIDataStore_StringAliasBindingsMap" ObjectArchetype=UIDataStore_StringAliasMap'Engine.Default__UIDataStore_StringAliasMap' } |
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