Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTUIList


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
/**
* Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
*
* Extended version of UIList for UT3.
*/
class UTUIList extends UIList
	native(UI);

/**
 * Optional component for rendering a background image for this list.  No value given by default.
 */
var(Presentation)	editinline	const	UIComp_DrawImage		BackgroundImageComponent;

/** Whether or not this list should be able to save out to its dataprovider. */
var transient bool bAllowSaving;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/**
 * Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
 *
 * @param	out_BoundDataStores	contains the array of data stores that widgets have saved values to.  Each widget that
 *								implements this method should add its resolved data store to this array after data values have been
 *								published.  Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called
 *								on all data stores in this array.
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	TRUE if the value was successfully published to the data store.
 */
native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );

defaultproperties
{
   Begin Object Class=UIComp_ListPresenter Name=ListPresentationComponent ObjName=ListPresentationComponent Archetype=UIComp_ListPresenter'Engine.Default__UIList:ListPresentationComponent'
      Begin Object Class=UITexture Name=NormalOverlayTemplate ObjName=NormalOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.NormalOverlayTemplate'
         ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.NormalOverlayTemplate'
      End Object
      Begin Object Class=UITexture Name=ActiveOverlayTemplate ObjName=ActiveOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.ActiveOverlayTemplate'
         ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.ActiveOverlayTemplate'
      End Object
      Begin Object Class=UITexture Name=SelectionOverlayTemplate ObjName=SelectionOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.SelectionOverlayTemplate'
         ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.SelectionOverlayTemplate'
      End Object
      Begin Object Class=UITexture Name=HoverOverlayTemplate ObjName=HoverOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.HoverOverlayTemplate'
         ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.HoverOverlayTemplate'
      End Object
      ListItemOverlay(0)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.NormalOverlayTemplate'
      ListItemOverlay(1)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.ActiveOverlayTemplate'
      ListItemOverlay(2)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.SelectionOverlayTemplate'
      ListItemOverlay(3)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.HoverOverlayTemplate'
      ObjectArchetype=UIComp_ListPresenter'Engine.Default__UIList:ListPresentationComponent'
   End Object
   CellDataComponent=ListPresentationComponent
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIList:WidgetEventComponent'
      DisabledEventAliases(0)="NavFocusUp"
      DisabledEventAliases(1)="NavFocusDown"
      ObjectArchetype=UIComp_Event'Engine.Default__UIList:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUIList"
   ObjectArchetype=UIList'Engine.Default__UIList'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:26.000 - Creation time: sk 18-3-2018 10:01:27.133 - Created with UnCodeX