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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Extended version of UIList for UT3. */ class UTUIList extends UIList native(UI); /** * Optional component for rendering a background image for this list. No value given by default. */ var(Presentation) editinline const UIComp_DrawImage BackgroundImageComponent; /** Whether or not this list should be able to save out to its dataprovider. */ var transient bool bAllowSaving; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store. * * @param out_BoundDataStores contains the array of data stores that widgets have saved values to. Each widget that * implements this method should add its resolved data store to this array after data values have been * published. Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called * on all data stores in this array. * @param BindingIndex optional parameter for indicating which data store binding is being requested for those * objects which have multiple data store bindings. How this parameter is used is up to the * class which implements this interface, but typically the "primary" data store will be index 0. * * @return TRUE if the value was successfully published to the data store. */ native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE ); defaultproperties { Begin Object Class=UIComp_ListPresenter Name=ListPresentationComponent ObjName=ListPresentationComponent Archetype=UIComp_ListPresenter'Engine.Default__UIList:ListPresentationComponent' Begin Object Class=UITexture Name=NormalOverlayTemplate ObjName=NormalOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.NormalOverlayTemplate' ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.NormalOverlayTemplate' End Object Begin Object Class=UITexture Name=ActiveOverlayTemplate ObjName=ActiveOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.ActiveOverlayTemplate' ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.ActiveOverlayTemplate' End Object Begin Object Class=UITexture Name=SelectionOverlayTemplate ObjName=SelectionOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.SelectionOverlayTemplate' ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.SelectionOverlayTemplate' End Object Begin Object Class=UITexture Name=HoverOverlayTemplate ObjName=HoverOverlayTemplate Archetype=UITexture'Engine.Default__UIList:ListPresentationComponent.HoverOverlayTemplate' ObjectArchetype=UITexture'Engine.Default__UIList:ListPresentationComponent.HoverOverlayTemplate' End Object ListItemOverlay(0)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.NormalOverlayTemplate' ListItemOverlay(1)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.ActiveOverlayTemplate' ListItemOverlay(2)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.SelectionOverlayTemplate' ListItemOverlay(3)=UITexture'UTGame.Default__UTUIList:ListPresentationComponent.HoverOverlayTemplate' ObjectArchetype=UIComp_ListPresenter'Engine.Default__UIList:ListPresentationComponent' End Object CellDataComponent=ListPresentationComponent Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIList:WidgetEventComponent' DisabledEventAliases(0)="NavFocusUp" DisabledEventAliases(1)="NavFocusDown" ObjectArchetype=UIComp_Event'Engine.Default__UIList:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUIList" ObjectArchetype=UIList'Engine.Default__UIList' } |
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