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/** * Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUIResourceDataProvider extends UIResourceDataProvider native(UI) config(Game); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** whether to search all .inis for valid resource provider instances instead of just the our specified config file * this is used for lists that need to support additions via extra files, i.e. mods */ var() bool bSearchAllInis; /** the .ini file that this instance was created from, if not the class default .ini (for bSearchAllInis classes) */ var const string IniName; /** Options to remove certain menu items on a per platform basis. */ var config bool bRemoveOn360; var config bool bRemoveOnPC; var config bool bRemoveOnPS3; /** @return Returns whether or not this provider should be filtered, by default it checks the platform flags. */ function native virtual final bool IsFiltered(); defaultproperties { Name="Default__UTUIResourceDataProvider" ObjectArchetype=UIResourceDataProvider'Engine.Default__UIResourceDataProvider' } |
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