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/** * This scene is displayed while the user is waiting for a connection to finish. It has code for handling connection * error notifications and routing those errors back to its parent scenes. * * Copyright 2007 Epic Games, Inc. All Rights Reserved */ class UTUIScene_ConnectionStatus extends UTUIScene_MessageBox; /** * Called when a user has chosen one of the possible options available to them. * Begins hiding the dialog and calls the On * * @param OptionIdx Index of the selection option. * @param PlayerIndex Index of the player that selected the option. */ function OptionSelected(int OptionIdx, int PlayerIndex) { local OnlineSubsystem OnlineSub; Super.OptionSelected(OptionIdx, PlayerIndex); // Store a reference to the game interface OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); //Is an online session in progress? if (OnlineSub != None && OnlineSub.GameInterface != None && OnlineSub.GameInterface.GetOnlineGameState() != OGS_NoSession) { // Set the destroy delegate so we can know when that is complete OnlineSub.GameInterface.AddDestroyOnlineGameCompleteDelegate(OnDestroyOnlineGameComplete); // Now we can destroy the game LogInternal("UTUIScene_ConnectionStatus::OptionSelected() - Destroying Online Game"); // kill the pending connection OnlineSub.GameInterface.DestroyOnlineGame(); } ConsoleCommand("CANCEL"); } function OnDestroyOnlineGameComplete(bool bWasSuccessful) { local OnlineSubsystem OnlineSub; local UTPlayerController PC; ScriptTrace(); // Store a reference to the game interface OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); LogInternal("UTUIScene_ConnectionStatus::OnDestroyOnlineGameComplete() bWasSuccesful:"@bWasSuccessful); if (OnlineSub != None && OnlineSub.GameInterface != None) { OnlineSub.GameInterface.ClearDestroyOnlineGameCompleteDelegate(OnDestroyOnlineGameComplete); } //Clear the cache PC = GetUTPlayerOwner(); if (PC != None && PC.WorldInfo.Game != None) { PC.WorldInfo.Game.GameSettings = None; } } defaultproperties { bExemptFromAutoClose=True Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_MessageBox:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_MessageBox:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUIScene_ConnectionStatus" ObjectArchetype=UTUIScene_MessageBox'UTGame.Default__UTUIScene_MessageBox' } |
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