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/** * Copyright © 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTUIScene_SaveProfile extends UTUIScene native(UI); var transient float OnScreenTime; var transient int PlayerIndexToSave; var transient bool bProfileSaved; var transient bool bShutdown; var transient float MinOnScreenTime; /** If true, then use the elapsed time to close the save message */ var transient bool bUseTimedClose; // (cpptext) // (cpptext) // (cpptext) // (cpptext) delegate OnSaveFinished(); event PostInitialize() { OnRawInputKey = KillInput; } function bool KillInput( const out InputEventParameters EventParms ) { return true; } event PerformSave() { local OnlineSubsystem OnlineSub; if (!bProfileSaved) { // Don't use the timed close on consoles as they are event driven bUseTimedClose = !IsConsole(CONSOLE_PS3); if (!bUseTimedClose) { OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); if (OnlineSub != None && OnlineSub.PlayerInterface != None) { // Register the call back so we can shut down the scene upon completion OnlineSub.PlayerInterface.AddWriteProfileSettingsCompleteDelegate(PlayerIndexToSave,OnSaveProfileComplete); } else { // Use the timed method bUseTimedClose = true; } } SavePlayerProfile(PlayerIndexToSave); bProfileSaved = true; } } /** * Called when the save has completed the async operation * * @param bWasSuccessful whether the save worked ok or not */ function OnSaveProfileComplete(bool bWasSuccessful) { local OnlineSubsystem OnlineSub; OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); if (OnlineSub != None && OnlineSub.PlayerInterface != None) { // Register the call back so we can shut down the scene upon completion OnlineSub.PlayerInterface.ClearWriteProfileSettingsCompleteDelegate(PlayerIndexToSave,OnSaveProfileComplete); } //@todo Amitt/JoeW -- show an error when failing to save ShutDown(); } event ShutDown() { CloseScene(Self); OnSaveFinished(); OnSaveFinished = None; } defaultproperties { SceneInputMode=INPUTMODE_Simultaneous SceneRenderMode=SPLITRENDER_Fullscreen Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIScene_SaveProfile" ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene' } |
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