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class UTWeaponAwardReplicationInfo extends ReplicationInfo; var repnotify UTPlayerReplicationInfo WeaponAwards[10]; replication { if (bNetDirty) WeaponAwards; } simulated event ReplicatedEvent(name VarName) { local int i; local UTPlayerReplicationInfo PRI; if ( VarName == 'WeaponAwards' ) { for( i=0; i<WorldInfo.GRI.PRIArray.Length; i++ ) { PRI = UTPlayerReplicationInfo( WorldInfo.GRI.PRIArray[i] ); if( PRI != none ) { PRI.WeaponAwardIndex = -1; } } for ( i=0; i<10; i++ ) { if ( WeaponAwards[i] != None ) { WeaponAwards[i].WeaponAwardIndex = i; } } } } defaultproperties { TickGroup=TG_DuringAsyncWork NetUpdateFrequency=1.000000 LifeSpan=10.000000 Name="Default__UTWeaponAwardReplicationInfo" ObjectArchetype=ReplicationInfo'Engine.Default__ReplicationInfo' } |
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