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UTGame.UTWeaponShield


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


/** special actor that only blocks weapons fire */
class UTWeaponShield extends Actor
	native
	abstract;

/** If true, doesn't block projectiles flagged as bNotBlockedByShield */
var bool bIgnoreFlaggedProjectiles;

// (cpptext)
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defaultproperties
{
   bCollideActors=True
   bProjTarget=True
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTWeaponShield"
   ObjectArchetype=Actor'Engine.Default__Actor'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:29.982 - Created with UnCodeX