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UTGameContent.UTDmgType_MantaBolt


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class UTDmgType_MantaBolt extends UTDamageType
      abstract;

/** SpawnHitEffect()
 * Possibly spawn a custom hit effect
 */
static function SpawnHitEffect(Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)
{
	local UTEmit_VehicleHit BF;

	if ( Vehicle(P) != None )
	{
		BF = P.spawn(class'UTEmit_VehicleHit',P,, HitLocation, rotator(Momentum));
		BF.AttachTo(P, BoneName);
	}
}

defaultproperties
{
   DamageWeaponClass=Class'UTGameContent.UTVWeap_MantaGun'
   NodeDamageScaling=0.700000
   KillStatsName="KILLS_MANTAGUN"
   DeathStatsName="DEATHS_MANTAGUN"
   SuicideStatsName="SUICIDES_MANTAGUN"
   DeathString="`k's manta eviscerated `o with hot plasma."
   FemaleSuicide="`o fired her gun prematurely."
   MaleSuicide="`o fired his gun prematurely."
   bCausesBlood=False
   VehicleDamageScaling=0.700000
   Name="Default__UTDmgType_MantaBolt"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Class file time: tr 31-1-2018 17:18:54.000 - Creation time: sk 18-3-2018 10:01:19.966 - Created with UnCodeX