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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_PaladinProximityExplosion extends UTDamageType abstract; defaultproperties { bThrowRagdoll=True DamageWeaponClass=Class'UTGameContent.UTVWeap_PaladinGun' KillStatsName="KILLS_PALADINEXPLOSION" DeathStatsName="DEATHS_PALADINEXPLOSION" SuicideStatsName="SUICIDES_PALADINEXPLOSION" DeathString="`o got too close to `k's Paladin." Name="Default__UTDmgType_PaladinProximityExplosion" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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