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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.DamageType | +-- UTGame.UTDamageType | +-- UTGameContent.UTDmgType_PaladinProximityExplosion
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, SuicideMessage, VehicleDamageScalingFor |
Defaultproperties |
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defaultproperties { bThrowRagdoll=True DamageWeaponClass=Class'UTGameContent.UTVWeap_PaladinGun' KillStatsName="KILLS_PALADINEXPLOSION" DeathStatsName="DEATHS_PALADINEXPLOSION" SuicideStatsName="SUICIDES_PALADINEXPLOSION" DeathString="`o got too close to `k's Paladin." Name="Default__UTDmgType_PaladinProximityExplosion" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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