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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_ScavengerBallCollision extends UTDamageType abstract; /** SpawnHitEffect() * Possibly spawn a custom hit effect */ static function SpawnHitEffect(Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) { local UTEmit_VehicleHit BF; if ( Vehicle(P) != None ) { BF = P.spawn(class'UTEmit_VehicleHit',P,, HitLocation, rotator(Momentum)); BF.AttachTo(P, BoneName); } } // no K impulse because this occurs during async tick, so we can add impulse to kactors defaultproperties { DamageOverlayTime=0.000000 AlwaysGibDamageThreshold=80 DamageWeaponClass=Class'UTGameContent.UTVWeap_ScavengerGun' KillStatsName="EVENT_RANOVERKILLS" DeathStatsName="EVENT_RANOVERDEATHS" DeathString="`o was mauled by `k's Scavenger." FemaleSuicide="`o mauled herself." MaleSuicide="`o mauled himself." bArmorStops=False bLocationalHit=False KDamageImpulse=0.000000 KImpulseRadius=0.000000 Name="Default__UTDmgType_ScavengerBallCollision" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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