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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTWarfareChildBarricade_Concrete extends UTWarfareChildBarricade; defaultproperties { Begin Object Class=StaticMeshComponent Name=Mesh0 ObjName=Mesh0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'HU_Deco.SM.Mesh.S_HU_DECO_Barrier' bForceDirectLightMap=True LightingChannels=(BSP=True,Static=True) Scale=2.000000 Name="Mesh0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Components(0)=Mesh0 CollisionComponent=Mesh0 Name="Default__UTWarfareChildBarricade_Concrete" ObjectArchetype=UTWarfareChildBarricade'UTGame.Default__UTWarfareChildBarricade' } |
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