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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTWarfareBarricade_Concrete extends UTWarfareBarricade; defaultproperties { ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' DisabledAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BarricadeDestroyed') AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DestroyTheBarricade') Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTWarfareBarricade:CollisionCylinder' CollisionRadius=100.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTWarfareBarricade:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite2' ObjectArchetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTWarfareBarricade:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTWarfareBarricade:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTWarfareBarricade:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTWarfareBarricade:PathRenderer' End Object Components(4)=PathRenderer Begin Object Class=StaticMeshComponent Name=Mesh0 ObjName=Mesh0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'HU_Deco.SM.Mesh.S_HU_DECO_Barrier' bForceDirectLightMap=True LightingChannels=(BSP=True,Static=True) Translation=(X=0.000000,Y=0.000000,Z=-60.000000) Scale=2.000000 Name="Mesh0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Components(5)=Mesh0 CollisionComponent=Mesh0 Name="Default__UTWarfareBarricade_Concrete" ObjectArchetype=UTWarfareBarricade'UTGame.Default__UTWarfareBarricade' } |
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