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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTWalkerBody_Scavenger_Content extends UTWalkerBody_Scavenger; /** The template for the leg orb connectors*/ var ParticleSystem OrbConTemplate[2]; function PostBeginPlay() { local int Idx; super.PostBeginPlay(); // attach leg attach beam emitters to the leg for (Idx=0; Idx<NUM_WALKER_LEGS; ++Idx) { SkeletalMeshComponent.AttachComponentToSocket(LegAttachBeams[Idx], TopLegSocketName[Idx]); OrbConnectionEffect[Idx].SetAbsolute(true,true,true); SkeletalMeshComponent.AttachComponentToSocket(OrbConnectionEffect[Idx], TopLegSocketName[Idx]); } } simulated function TeamChanged() { local int i; local MaterialInstanceConstant Instance; for(i=0;i<3;++i) { OrbConnectionEffect[i].DeactivateSystem(); OrbConnectionEffect[i].SetTemplate(OrbConTemplate[WalkerVehicle.Team==1?1:0]); OrbConnectionEffect[i].ActivateSystem(); } // Create the material instance for the legs Instance = new(self) class'MaterialInstanceConstant'; Instance.SetParent( SkeletalMeshComponent.GetMaterial( 0 ) ); SkeletalMeshComponent.SetMaterial( 0, Instance ); super.TeamChanged(); } defaultproperties { OrbConTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' OrbConTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint_Blue' Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_0 ObjName=LegAttachPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink' SecondsBeforeInactive=1.000000 Name="LegAttachPSC_0" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LegAttachBeams(0)=LegAttachPSC_0 Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_1 ObjName=LegAttachPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink' SecondsBeforeInactive=1.000000 Name="LegAttachPSC_1" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LegAttachBeams(1)=LegAttachPSC_1 Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_2 ObjName=LegAttachPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink' SecondsBeforeInactive=1.000000 Name="LegAttachPSC_2" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LegAttachBeams(2)=LegAttachPSC_2 Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_0 ObjName=AttachmentPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' SecondsBeforeInactive=1.000000 Name="AttachmentPSC_0" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object OrbConnectionEffect(0)=AttachmentPSC_0 Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_1 ObjName=AttachmentPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' SecondsBeforeInactive=1.000000 Name="AttachmentPSC_1" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object OrbConnectionEffect(1)=AttachmentPSC_1 Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_2 ObjName=AttachmentPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' SecondsBeforeInactive=1.000000 Name="AttachmentPSC_2" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object OrbConnectionEffect(2)=AttachmentPSC_2 TopLegSocketName(0)="Leg1Socket" TopLegSocketName(1)="Leg2Socket" TopLegSocketName(2)="Leg3Socket" LegAttachBeamEndPointParamName="ScavengerLegEnd" ShieldRadius=75.000000 RetractionBlendName="Retracted" SphereCenterName="SphereCenter" Begin Object Class=SkeletalMeshComponent Name=LegMeshComponent ObjName=LegMeshComponent Archetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody_Scavenger:LegMeshComponent' SkeletalMesh=SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs' AnimTreeTemplate=AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Legs' PhysicsAsset=PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs_Physics' AnimSets(0)=AnimSet'VH_Scavenger.Anim.K_VH_Scavenger_Legs' bForceDiscardRootMotion=True bUpdateJointsFromAnimation=True ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody_Scavenger:LegMeshComponent' End Object SkeletalMeshComponent=LegMeshComponent Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle0 ObjName=RB_FootHandle0 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle0' ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle0' End Object FootConstraints(0)=RB_FootHandle0 Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle1 ObjName=RB_FootHandle1 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle1' ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle1' End Object FootConstraints(1)=RB_FootHandle1 Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle2 ObjName=RB_FootHandle2 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle2' ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle2' End Object FootConstraints(2)=RB_FootHandle2 FootWaterEffect=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash' FootStepEffects(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default') FootStepEffects(1)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default') FootStepEffects(2)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default') Begin Object Class=DynamicLightEnvironmentComponent Name=LegLightEnvironmentComp ObjName=LegLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody_Scavenger:LegLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody_Scavenger:LegLightEnvironmentComp' End Object LegLightEnvironment=LegLightEnvironmentComp Components(0)=LegLightEnvironmentComp Components(1)=LegMeshComponent Components(2)=RB_FootHandle0 Components(3)=RB_FootHandle1 Components(4)=RB_FootHandle2 DrawScale=0.700000 CollisionComponent=LegMeshComponent Name="Default__UTWalkerBody_Scavenger_Content" ObjectArchetype=UTWalkerBody_Scavenger'UTGame.Default__UTWalkerBody_Scavenger' } |
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