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UTGameContent.UTWalkerBody_Scavenger_Content

Extends
UTWalkerBody_Scavenger

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTWalkerBody
      |   
      +-- UTGame.UTWalkerBody_Scavenger
         |   
         +-- UTGameContent.UTWalkerBody_Scavenger_Content

Constants Summary
Inherited Contants from UTGame.UTWalkerBody
NUM_WALKER_LEGS

Variables Summary
ParticleSystemOrbConTemplate[2]
Inherited Variables from UTGame.UTWalkerBody_Scavenger
BallAnimNodeName[NUM_WALKER_LEGS], BallAnimNode[NUM_WALKER_LEGS], bAreFeetReleased, bIsInBallMode, CurrentSurfaceNormal, DesiredSurfaceNormal, LegAttachBeamEndPointParamName, LegAttachBeams[NUM_WALKER_LEGS], OrbConnectionEffect[NUM_WALKER_LEGS], PreviousCenterOfWalkerLocation, PreviousLegLocation[NUM_WALKER_LEGS], RetractionBlend, RetractionBlendName, ShieldRadius, SphereCenterName, SpinRate, SpinRotation, TopLegSocketName[NUM_WALKER_LEGS]
Inherited Variables from UTGame.UTWalkerBody
BaseLegDirLocal[EWalkerLegID.EnumCount], bHasCrouchMode, bIsDead, BodyBoneName, CurrentFootPosition[NUM_WALKER_LEGS], CustomGravityScale, FootBoneName[NUM_WALKER_LEGS], FootConstraints[NUM_WALKER_LEGS], FootEmbedDistance, FootInWater[NUM_WALKER_LEGS], FootPosVelAdjScale[EWalkerLegID.EnumCount], FootStepAnimNodeName[NUM_WALKER_LEGS], FootStepAnimNode[NUM_WALKER_LEGS], FootStepEffects, FootStepEndLift, FootStepParticles[NUM_WALKER_LEGS], FootStepStartLift, FootWaterEffect, IgnoreFoot[NUM_WALKER_LEGS], LandedFootDistSq, LegLightEnvironment, LegMapping[EWalkerLegID.EnumCount], LegSpreadFactor, MaxFootStepEffectDist, MaxLegReach, MinStepDist, NextStepStageTime[NUM_WALKER_LEGS], PreviousTraceSeedLocation[NUM_WALKER_LEGS], ShoulderBoneName[NUM_WALKER_LEGS], ShoulderSkelControlName[NUM_WALKER_LEGS], ShoulderSkelControl[NUM_WALKER_LEGS], SkeletalMeshComponent, StepAnimData[EWalkerLegID.EnumCount], StepStageTimes, StepStage[NUM_WALKER_LEGS], WalkerVehicle

Enumerations Summary
Inherited Enumerations from UTGame.UTWalkerBody
EWalkerLegID

Structures Summary
Inherited Structures from UTGame.UTWalkerBody
WalkerLegStepAnimData

Functions Summary
function PostBeginPlay ()))
function TeamChanged ()))
Inherited Functions from UTGame.UTWalkerBody_Scavenger
Cloak, ExtendLegs, FellOutOfWorld, OnAnimEnd, OnJump, OnLanded, PlayDying, PostBeginPlay, RetractLegs, SetPhysicsOff, SetPhysicsOn
Inherited Functions from UTGame.UTWalkerBody
AddVelocity, DoTestStep, InitFeet, InitFeetOnLanding, PlayDying, PlayFootStep, PostBeginPlay, ReattachMesh, SetBurnOut, SetWalkerVehicle, SpawnFootWaterEffect, StopsProjectile, TakeDamage, TeamChanged, UpdateShadowSettings


Variables Detail

OrbConTemplate[2] Source code

var ParticleSystem OrbConTemplate[2];
The template for the leg orb connectors


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

TeamChanged Source code

simulated function TeamChanged ( ) )


Defaultproperties

defaultproperties
{
   OrbConTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
   OrbConTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint_Blue'
   Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_0 ObjName=LegAttachPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'
      SecondsBeforeInactive=1.000000
      Name="LegAttachPSC_0"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   LegAttachBeams(0)=LegAttachPSC_0
   Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_1 ObjName=LegAttachPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'
      SecondsBeforeInactive=1.000000
      Name="LegAttachPSC_1"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   LegAttachBeams(1)=LegAttachPSC_1
   Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_2 ObjName=LegAttachPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'
      SecondsBeforeInactive=1.000000
      Name="LegAttachPSC_2"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   LegAttachBeams(2)=LegAttachPSC_2
   Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_0 ObjName=AttachmentPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
      SecondsBeforeInactive=1.000000
      Name="AttachmentPSC_0"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   OrbConnectionEffect(0)=AttachmentPSC_0
   Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_1 ObjName=AttachmentPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
      SecondsBeforeInactive=1.000000
      Name="AttachmentPSC_1"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   OrbConnectionEffect(1)=AttachmentPSC_1
   Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_2 ObjName=AttachmentPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
      SecondsBeforeInactive=1.000000
      Name="AttachmentPSC_2"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   OrbConnectionEffect(2)=AttachmentPSC_2
   TopLegSocketName(0)="Leg1Socket"
   TopLegSocketName(1)="Leg2Socket"
   TopLegSocketName(2)="Leg3Socket"
   LegAttachBeamEndPointParamName="ScavengerLegEnd"
   ShieldRadius=75.000000
   RetractionBlendName="Retracted"
   SphereCenterName="SphereCenter"
   Begin Object Class=SkeletalMeshComponent Name=LegMeshComponent ObjName=LegMeshComponent Archetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody_Scavenger:LegMeshComponent'
      SkeletalMesh=SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs'
      AnimTreeTemplate=AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Legs'
      PhysicsAsset=PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs_Physics'
      AnimSets(0)=AnimSet'VH_Scavenger.Anim.K_VH_Scavenger_Legs'
      bForceDiscardRootMotion=True
      bUpdateJointsFromAnimation=True
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody_Scavenger:LegMeshComponent'
   End Object
   SkeletalMeshComponent=LegMeshComponent
   Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle0 ObjName=RB_FootHandle0 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle0'
      ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle0'
   End Object
   FootConstraints(0)=RB_FootHandle0
   Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle1 ObjName=RB_FootHandle1 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle1'
      ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle1'
   End Object
   FootConstraints(1)=RB_FootHandle1
   Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle2 ObjName=RB_FootHandle2 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle2'
      ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle2'
   End Object
   FootConstraints(2)=RB_FootHandle2
   FootWaterEffect=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash'
   FootStepEffects(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default')
   FootStepEffects(1)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default')
   FootStepEffects(2)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default')
   Begin Object Class=DynamicLightEnvironmentComponent Name=LegLightEnvironmentComp ObjName=LegLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody_Scavenger:LegLightEnvironmentComp'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody_Scavenger:LegLightEnvironmentComp'
   End Object
   LegLightEnvironment=LegLightEnvironmentComp
   Components(0)=LegLightEnvironmentComp
   Components(1)=LegMeshComponent
   Components(2)=RB_FootHandle0
   Components(3)=RB_FootHandle1
   Components(4)=RB_FootHandle2
   DrawScale=0.700000
   CollisionComponent=LegMeshComponent
   Name="Default__UTWalkerBody_Scavenger_Content"
   ObjectArchetype=UTWalkerBody_Scavenger'UTGame.Default__UTWalkerBody_Scavenger'
}

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Creation time: sk 18-3-2018 10:01:02.192 - Created with UnCodeX