defaultproperties
{
OrbConTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
OrbConTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint_Blue'
Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_0 ObjName=LegAttachPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'
SecondsBeforeInactive=1.000000
Name="LegAttachPSC_0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LegAttachBeams(0)=LegAttachPSC_0
Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_1 ObjName=LegAttachPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'
SecondsBeforeInactive=1.000000
Name="LegAttachPSC_1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LegAttachBeams(1)=LegAttachPSC_1
Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_2 ObjName=LegAttachPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'
SecondsBeforeInactive=1.000000
Name="LegAttachPSC_2"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LegAttachBeams(2)=LegAttachPSC_2
Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_0 ObjName=AttachmentPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
SecondsBeforeInactive=1.000000
Name="AttachmentPSC_0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
OrbConnectionEffect(0)=AttachmentPSC_0
Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_1 ObjName=AttachmentPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
SecondsBeforeInactive=1.000000
Name="AttachmentPSC_1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
OrbConnectionEffect(1)=AttachmentPSC_1
Begin Object Class=ParticleSystemComponent Name=AttachmentPSC_2 ObjName=AttachmentPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
SecondsBeforeInactive=1.000000
Name="AttachmentPSC_2"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
OrbConnectionEffect(2)=AttachmentPSC_2
TopLegSocketName(0)="Leg1Socket"
TopLegSocketName(1)="Leg2Socket"
TopLegSocketName(2)="Leg3Socket"
LegAttachBeamEndPointParamName="ScavengerLegEnd"
ShieldRadius=75.000000
RetractionBlendName="Retracted"
SphereCenterName="SphereCenter"
Begin Object Class=SkeletalMeshComponent Name=LegMeshComponent ObjName=LegMeshComponent Archetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody_Scavenger:LegMeshComponent'
SkeletalMesh=SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs'
AnimTreeTemplate=AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Legs'
PhysicsAsset=PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs_Physics'
AnimSets(0)=AnimSet'VH_Scavenger.Anim.K_VH_Scavenger_Legs'
bForceDiscardRootMotion=True
bUpdateJointsFromAnimation=True
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody_Scavenger:LegMeshComponent'
End Object
SkeletalMeshComponent=LegMeshComponent
Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle0 ObjName=RB_FootHandle0 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle0'
ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle0'
End Object
FootConstraints(0)=RB_FootHandle0
Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle1 ObjName=RB_FootHandle1 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle1'
ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle1'
End Object
FootConstraints(1)=RB_FootHandle1
Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle2 ObjName=RB_FootHandle2 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle2'
ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody_Scavenger:RB_FootHandle2'
End Object
FootConstraints(2)=RB_FootHandle2
FootWaterEffect=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash'
FootStepEffects(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default')
FootStepEffects(1)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default')
FootStepEffects(2)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default')
Begin Object Class=DynamicLightEnvironmentComponent Name=LegLightEnvironmentComp ObjName=LegLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody_Scavenger:LegLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody_Scavenger:LegLightEnvironmentComp'
End Object
LegLightEnvironment=LegLightEnvironmentComp
Components(0)=LegLightEnvironmentComp
Components(1)=LegMeshComponent
Components(2)=RB_FootHandle0
Components(3)=RB_FootHandle1
Components(4)=RB_FootHandle2
DrawScale=0.700000
CollisionComponent=LegMeshComponent
Name="Default__UTWalkerBody_Scavenger_Content"
ObjectArchetype=UTWalkerBody_Scavenger'UTGame.Default__UTWalkerBody_Scavenger'
}
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