defaultproperties
{
Begin Object Class=PointLightComponent Name=Light0 ObjName=Light0 Archetype=PointLightComponent'Engine.Default__PointLightComponent'
Radius=300.000000
FalloffExponent=4.000000
CastShadows=False
LightingChannels=(BSP=False,Static=False)
Name="Light0"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
End Object
EnergyBallLight=Light0
EnergyBallPowerInterpSpeed=1.500000
EnergyBallLightColor_PoweredOn=(B=126,G=231,R=250,A=0)
EnergyBallLightColor_PoweredOff=(B=10,G=50,R=150,A=0)
EnergyBallLightColor_PoweredOn_Blue=(B=217,G=153,R=89,A=0)
EnergyBallLightColor_PoweredOff_Blue=(B=150,G=50,R=10,A=0)
EnergyBallLightBrightness_PoweredOn=8.000000
EnergyBallLightBrightness_PoweredOff=6.000000
EnergyBallMaterialParameterName="Scalar"
Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_0 ObjName=LegAttachPSC_0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Name="LegAttachPSC_0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LegAttachBeams(0)=LegAttachPSC_0
Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_1 ObjName=LegAttachPSC_1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Name="LegAttachPSC_1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LegAttachBeams(1)=LegAttachPSC_1
Begin Object Class=ParticleSystemComponent Name=LegAttachPSC_2 ObjName=LegAttachPSC_2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Name="LegAttachPSC_2"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LegAttachBeams(2)=LegAttachPSC_2
LegAttachBeamEndPointParamName="DarkwalkerLegEnd"
PS_LegBeamTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall_Idle'
PS_LegBeamTemplate_Blue=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall_Idle_Blue'
TopLegBoneName(0)="Leg1_Bone1"
TopLegBoneName(1)="Leg2_Bone1"
TopLegBoneName(2)="Leg3_Bone1"
FootStepShake=CameraAnim'Camera_FX.DarkWalker.C_VH_DarkWalker_Step_Shake'
FootStepShakeRadius=1000.000000
Begin Object Class=SkeletalMeshComponent Name=LegMeshComponent ObjName=LegMeshComponent Archetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody:LegMeshComponent'
SkeletalMesh=SkeletalMesh'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Legs'
AnimTreeTemplate=AnimTree'VH_DarkWalker.Anims.AT_VH_DarkWalker_Legs'
PhysicsAsset=PhysicsAsset'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Legs_Physics_NewLegs'
AnimSets(0)=AnimSet'VH_DarkWalker.Anims.K_VH_DarkWalker_Legs'
bUpdateJointsFromAnimation=True
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWalkerBody:LegMeshComponent'
End Object
SkeletalMeshComponent=LegMeshComponent
Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle0 ObjName=RB_FootHandle0 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody:RB_FootHandle0'
ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody:RB_FootHandle0'
End Object
FootConstraints(0)=RB_FootHandle0
Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle1 ObjName=RB_FootHandle1 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody:RB_FootHandle1'
ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody:RB_FootHandle1'
End Object
FootConstraints(1)=RB_FootHandle1
Begin Object Class=UTWalkerStepHandle Name=RB_FootHandle2 ObjName=RB_FootHandle2 Archetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody:RB_FootHandle2'
ObjectArchetype=UTWalkerStepHandle'UTGame.Default__UTWalkerBody:RB_FootHandle2'
End Object
FootConstraints(2)=RB_FootHandle2
FootWaterEffect=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash'
MinStepDist=120.000000
MaxLegReach=750.000000
LegSpreadFactor=0.600000
LandedFootDistSq=2500.000000
FootEmbedDistance=32.000000
bHasCrouchMode=True
FootStepEffects(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FootstepCue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_FootImpact_Dust')
FootStepEffects(1)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FootstepCue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_FootImpact_Snow')
FootStepEffects(2)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FootstepCue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash')
FootStepAnimNodeName(0)="Leg0 Step"
FootStepAnimNodeName(1)="Leg1 Step"
FootStepAnimNodeName(2)="Leg2 Step"
Begin Object Class=DynamicLightEnvironmentComponent Name=LegLightEnvironmentComp ObjName=LegLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody:LegLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWalkerBody:LegLightEnvironmentComp'
End Object
LegLightEnvironment=LegLightEnvironmentComp
Components(0)=LegLightEnvironmentComp
Components(1)=LegMeshComponent
Components(2)=RB_FootHandle0
Components(3)=RB_FootHandle1
Components(4)=RB_FootHandle2
CollisionComponent=LegMeshComponent
Name="Default__UTWalkerBody_DarkWalker"
ObjectArchetype=UTWalkerBody'UTGame.Default__UTWalkerBody'
}
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