defaultproperties
{
ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
DisabledAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BarricadeDestroyed')
AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DestroyTheBarricade')
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTWarfareBarricade:CollisionCylinder'
CollisionRadius=100.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTWarfareBarricade:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite2'
ObjectArchetype=SpriteComponent'UTGame.Default__UTWarfareBarricade:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTWarfareBarricade:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTWarfareBarricade:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTWarfareBarricade:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTWarfareBarricade:PathRenderer'
End Object
Components(4)=PathRenderer
Begin Object Class=StaticMeshComponent Name=Mesh0 ObjName=Mesh0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'HU_Deco.SM.Mesh.S_HU_DECO_Barrier'
bForceDirectLightMap=True
LightingChannels=(BSP=True,Static=True)
Translation=(X=0.000000,Y=0.000000,Z=-60.000000)
Scale=2.000000
Name="Mesh0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(5)=Mesh0
CollisionComponent=Mesh0
Name="Default__UTWarfareBarricade_Concrete"
ObjectArchetype=UTWarfareBarricade'UTGame.Default__UTWarfareBarricade'
}
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