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Engine.UIEventContainer

Modifiers
native ( UserInterface )

Provides an interface for objects which can contain collections of UIEvents. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Engine.UIEventContainer

Functions Summary
functionbool AddSequenceObject (SequenceObject NewObj, optional bool bRecurse)
function GetUIEvents (out array<UIEvent> out_Events, optional class<UIEvent> LimitClass)
function RemoveSequenceObject (SequenceObject ObjectToRemove)
function RemoveSequenceObjects (array<SequenceObject> ObjectsToRemove)


Functions Detail

AddSequenceObject Source code

native final function bool AddSequenceObject ( SequenceObject NewObj, optional bool bRecurse )
Adds a new SequenceObject to this containers's list of ops
@param NewObj the sequence object to add.
@param bRecurse if TRUE, recursively add any sequence objects attached to this one
@return TRUE if the object was successfully added to the sequence.

GetUIEvents Source code

native final function GetUIEvents ( out array<UIEvent> out_Events, optional class<UIEvent> LimitClass )
Retrieves the UIEvents contained by this container.
@param out_Events will be filled with the UIEvent instances stored in by this container
@param LimitClass if specified, only events of the specified class (or child class) will be added to the array

RemoveSequenceObject Source code

native final function RemoveSequenceObject ( SequenceObject ObjectToRemove )
Removes the specified SequenceObject from this container's list of ops.
@param ObjectToRemove the sequence object to remove

RemoveSequenceObjects Source code

native final function RemoveSequenceObjects ( array<SequenceObject> ObjectsToRemove )
Removes the specified SequenceObjects from this container's list of ops.
@param ObjectsToRemove the objects to remove from this sequence


Defaultproperties

defaultproperties
{
   Name="Default__UIEventContainer"
   ObjectArchetype=Interface'Core.Default__Interface'
}

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Creation time: sk 18-3-2018 10:00:47.019 - Created with UnCodeX