| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Provides an interface for objects which can contain collections of UIEvents. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Engine.UIEventContainer
| Functions Summary | ||
|---|---|---|
![]() | bool | AddSequenceObject (SequenceObject NewObj, optional bool bRecurse) |
![]() | GetUIEvents (out array<UIEvent> out_Events, optional class<UIEvent> LimitClass) | |
![]() | RemoveSequenceObject (SequenceObject ObjectToRemove) | |
![]() | RemoveSequenceObjects (array<SequenceObject> ObjectsToRemove) | |
| Functions Detail |
|---|
AddSequenceObject Source codeAdds a new SequenceObject to this containers's list of ops
@param NewObj the sequence object to add.
@param bRecurse if TRUE, recursively add any sequence objects attached to this one
@return TRUE if the object was successfully added to the sequence.
GetUIEvents Source codeRetrieves the UIEvents contained by this container.
@param out_Events will be filled with the UIEvent instances stored in by this container
@param LimitClass if specified, only events of the specified class (or child class) will be added to the array
RemoveSequenceObject Source codeRemoves the specified SequenceObject from this container's list of ops.
@param ObjectToRemove the sequence object to remove
RemoveSequenceObjects Source codeRemoves the specified SequenceObjects from this container's list of ops.
@param ObjectsToRemove the objects to remove from this sequence
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__UIEventContainer"
ObjectArchetype=Interface'Core.Default__Interface'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||