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class Admin extends PlayerController; //NEW /*OLD MJL: copied to U2.AdminManager as the proper way to go through the exec's replication { reliable if( Role<ROLE_Authority ) RestartMap, Switch, Kick, KickBan, Admin; } // Execute an administrative console command on the server. exec function Admin( string CommandLine ) { local string Result; Result = ConsoleCommand( CommandLine ); if( Result!="" ) ClientMessage( Result ); } exec function KickBan( string S ) { Level.Game.KickBan(S); } // center print admin messages which start with # exec function Say( string Msg ) { local controller C; if ( left(Msg,1) == "#" ) { Msg = right(Msg,len(Msg)-1); for( C=Level.ControllerList; C!=None; C=C.nextController ) if( C.IsA('PlayerController') ) { PlayerController(C).ClearProgressMessages(); PlayerController(C).SetProgressTime(6); PlayerController(C).SetProgressMessage(0, Msg, class'Canvas'.Static.MakeColor(255,255,255)); } return; } Super.Say(Msg); } exec function Kick( string S ) { Level.Game.Kick(S); } exec function PlayerList() { local PlayerReplicationInfo PRI; log("Player List:"); ForEach DynamicActors(class'PlayerReplicationInfo', PRI) log(PRI.PlayerName@"( ping"@PRI.Ping$")"); } exec function RestartMap() { ClientTravel( "?restart", TRAVEL_Relative, false ); } exec function Switch( string URL ) { Level.ServerTravel( URL, false ); } */ defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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