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Object
+-- Actor
|   +-- ActorRotator
|   +-- AntiPortalActor
|   +-- Brush
|   |   +-- Volume
|   |      +-- BlockingVolume
|   |      |   +-- BlockingVolumeNPC
|   |      +-- CoverVolume
|   |      +-- PhysicsVolume
|   |      |   +-- DefaultPhysicsVolume
|   |      |   +-- LadderVolume
|   |      |   +-- WaterVolume
|   |      +-- TriggerVolume
|   +-- Controller
|   |   +-- LicenseeController
|   |      +-- AIController
|   |      |   +-- U2NPCController
|   |      |      +-- ControllerProxy
|   |      |      +-- StationaryPawnController
|   |      |      |   +-- StationaryPawnControllerDefensive
|   |      |      |   +-- StationaryPawnControllerOffensive
|   |      |      |      +-- ProximitySensorController
|   |      |      |         +-- AutoTurretController
|   |      |      +-- U2NPCControllerScriptable
|   |      |         +-- LevelMasterController
|   |      |         +-- U2NPCControllerShared
|   |      |            +-- U2NPCControllerBase
|   |      |            |   +-- AtlantisController
|   |      |            |   +-- U2DrakkBossUpperController
|   |      |            |   +-- U2DrakkDroidController
|   |      |            |   +-- U2KillerSproutController
|   |      |            |   +-- U2NPCControllerBasic
|   |      |            |   |   +-- SkaarjController
|   |      |            |   |   |   +-- SkaarjHeavyController
|   |      |            |   |   +-- U2AraknidController
|   |      |            |   |   |   +-- U2AraknidControllerHatched
|   |      |            |   |   |   +-- U2AraknidControllerHeavy
|   |      |            |   |   +-- U2DrakkBossController
|   |      |            |   |   +-- U2NPCControllerAdvanced
|   |      |            |   |   |   +-- U2NPCControllerBot
|   |      |            |   |   +-- U2RammerController
|   |      |            |   |   +-- U2ToscController
|   |      |            |   +-- U2SporeController
|   |      |            +-- U2NPCControllerBaseOld
|   |      |               +-- AtlantisControllerOld
|   |      |               +-- U2NPCControllerAdvancedOld
|   |      |                  +-- U2NPCControllerBotOld
|   |      |                     +-- U2NPCControllerBotSP
|   |      +-- PlayerController
|   |         +-- Admin
|   |         +-- Camera
|   |         +-- MessagingSpectator
|   |         |   +-- DemoRecSpectator
|   |         +-- U2PlayerController
|   |            +-- U2PlayerTestController
|   |               +-- U2PlayerNetTestController
|   +-- CoverProxy
|   +-- DamageType
|   |   +-- Crushed
|   |   +-- DamageTypeImpact
|   |   +-- DamageTypeImpl
|   |   |   +-- DamageTypeBiological
|   |   |   |   +-- DamageTypeAraknidProjectile
|   |   |   |   +-- DamageTypeBiologicalGas
|   |   |   |   +-- DamageTypeLeechGun
|   |   |   +-- DamageTypeDrowned
|   |   |   +-- DamageTypeElectrical
|   |   |   |   +-- DamageTypeEnergyRifle
|   |   |   |   +-- DamageTypeLaserRifle
|   |   |   |   +-- DamageTypeTakkra
|   |   |   |   +-- DamageTypeTutorialDispersionAlt
|   |   |   |   +-- DamageTypeTutorialDispersionPrimary
|   |   |   +-- DamageTypeEMP
|   |   |   +-- DamageTypePhysical
|   |   |   |   +-- DamageTypeDispersion
|   |   |   |   +-- DamageTypePhysicalInstant
|   |   |   |   +-- DamageTypePistol
|   |   |   |   +-- DamageTypeSingularityCannon
|   |   |   |   +-- DamageTypeSkaarjProjectile
|   |   |   |   +-- DamageTypeSniperRifle
|   |   |   |   +-- DamageTypeTutorialAssaultAlt
|   |   |   |   +-- DamageTypeTutorialAssaultPrimary
|   |   |   +-- DamageTypePsionic
|   |   |   +-- DamageTypeStomped
|   |   |   +-- DamageTypeThermal
|   |   |      +-- DamageTypeThermalExplosiveRound
|   |   |      +-- DamageTypeThermalFlaming
|   |   +-- DamageTypeParticle
|   |   +-- Fell
|   |   +-- Gibbed
|   |   +-- Suicided
|   +-- Decal
|   |   +-- GlassDecal
|   |   +-- GlassFog
|   |   +-- SpotMarker
|   +-- Decoration
|   |   +-- AnimTest
|   |   +-- ScaledSprite
|   |   +-- U2CTFFlag
|   |   |   +-- BlueFlag
|   |   |   +-- RedFlag
|   |   +-- U2Decoration
|   |   |   +-- Acheron
|   |   |   +-- ArtifactSpeed
|   |   |   +-- AtlantisDropship
|   |   |   +-- AtlantisDropshipBig
|   |   |   +-- AtlantisHI
|   |   |   +-- Barrel1
|   |   |   +-- Barrel2
|   |   |   +-- Barrel3
|   |   |   +-- Boulder
|   |   |   +-- Boulder1
|   |   |   +-- Boulder2
|   |   |   +-- BreakableItem
|   |   |   |   +-- BreakableLight
|   |   |   |   |   +-- Flourescent_Light
|   |   |   |   |   +-- LampA
|   |   |   |   +-- ExplosiveBarrel
|   |   |   |   +-- ExplosiveCannister
|   |   |   |   +-- SpiderBaby
|   |   |   |   +-- ToxicBarrel
|   |   |   +-- DrakkSensorArray
|   |   |   +-- DrakkSFG
|   |   |   +-- Fan2
|   |   |   +-- Gib
|   |   |   +-- HiTecCamera
|   |   |   +-- HiTecCameraBase
|   |   |   +-- HumanAutoCannon
|   |   |   +-- HumanDecoration
|   |   |   |   +-- Keyboard_Mouse
|   |   |   |   +-- LabStool
|   |   |   |   +-- TrashcanA
|   |   |   |   +-- trashcanB
|   |   |   +-- HumanPDS
|   |   |   +-- HumanSensorArray
|   |   |   +-- LightBox
|   |   |   +-- LightBox2
|   |   |   +-- PipeA
|   |   |   +-- PipeB
|   |   |   +-- PipeBend
|   |   |   +-- PipeC
|   |   |   +-- PipeD
|   |   |   +-- PipeE
|   |   |   +-- PipeF
|   |   |   +-- PipeG
|   |   |   +-- SeaWeed
|   |   |   +-- shbarrel1
|   |   |   +-- ShianFighter01
|   |   |   +-- SpaceChair
|   |   |   +-- StriderMedicalStation
|   |   |   +-- StriderSensorArray
|   |   |   +-- StriderSFG
|   |   |   +-- TubeLight
|   |   |   +-- TubeLight2
|   |   |   +-- TwoTriangles
|   |   |   +-- U2Cube
|   |   |   +-- U2Cylinder
|   |   |   +-- U2Diamond
|   |   |   +-- U2M7
|   |   |   |   +-- ShBarrel01
|   |   |   |   +-- ShFighter01
|   |   |   |   +-- shlight01
|   |   |   +-- U2Pyramid
|   |   |   +-- U2Sphere
|   |   |   +-- U2Spring
|   |   |   +-- WireBaseA
|   |   |   +-- WireBaseB
|   |   |   +-- WireBaseC
|   |   |   +-- WireBaseD
|   |   |   +-- WireLong
|   |   |   +-- WireShort
|   |   |   +-- WireSkewed
|   |   +-- u2m1
|   |   |   +-- coffeeincup
|   |   |   +-- coffeemtcup
|   |   |   +-- Flourescent_Light_Broken
|   |   |   +-- medarma
|   |   |   +-- medarmb
|   |   |   +-- medarmc
|   |   |   +-- MedicalJar
|   |   |   |   +-- jara
|   |   |   |   +-- jarb
|   |   |   |   +-- jarc
|   |   |   |   +-- jard
|   |   |   |   +-- jare
|   |   |   |   +-- jarf
|   |   |   |   +-- jarg
|   |   |   |   +-- jarh
|   |   |   +-- PDA
|   |   |   |   +-- PDA_Scripted
|   |   |   +-- urinal
|   |   +-- watertube
|   +-- Dialog
|   |   +-- DialogController
|   |   |   +-- DialogControllerDefault
|   |   |   +-- DialogControllerPlayer
|   |   +-- DialogEngine
|   |   +-- DialogNode
|   |   |   +-- DialogTree
|   |   +-- DialogSession
|   +-- DialogProxy
|   +-- Effects
|   |   +-- BubbleSpawner
|   |   +-- explosionSkaarjHeavy
|   |   +-- explosionSkaarjLight
|   |   +-- explosionSkaarjMedium
|   |   +-- Fragment
|   |   |   +-- U2Fragment
|   |   |      +-- GlassFragmentA
|   |   |      +-- GlassFragmentB
|   |   |      +-- GlassFragmentC
|   |   |      +-- RubbleChunk
|   |   |      +-- VaseFragment
|   |   |      +-- WoodChunk
|   |   +-- Lightning
|   |   +-- Line3D
|   |   +-- LineDot
|   |   |   +-- LineDot2
|   |   |   +-- LineDot3
|   |   +-- MoverController
|   |   +-- RainCyd
|   |   +-- RandomLightning
|   |   +-- RL_Explosion
|   |   |   +-- RL_ExplosionAlt
|   |   +-- Tracer
|   |   |   +-- AR_Tracer
|   |   |   +-- DP_Tracer
|   |   |   +-- DP_TracerAlt
|   |   |   +-- P_Tracer
|   |   |   +-- P_TracerAlt
|   |   |   +-- SR_Tracer
|   |   +-- TracerSeg
|   |   |   +-- LineStreakSegment
|   |   |   +-- LineStreakSegmentVert
|   |   |   +-- PathStreakSegment
|   |   |      +-- LineStreakSegment004
|   |   |      +-- LineStreakSegment008
|   |   |      +-- LineStreakSegment016
|   |   |      +-- LineStreakSegment032
|   |   |      +-- LineStreakSegment064
|   |   |      +-- LineStreakSegment128
|   |   |      +-- LineStreakSegment255
|   |   |      +-- LineStreakSegment510
|   |   |      +-- LineStreakSegmentVert004
|   |   |      +-- LineStreakSegmentVert008
|   |   |      +-- LineStreakSegmentVert016
|   |   |      +-- LineStreakSegmentVert032
|   |   |      +-- LineStreakSegmentVert064
|   |   |      +-- LineStreakSegmentVert128
|   |   |      +-- LineStreakSegmentVert255
|   |   |      +-- LineStreakSegmentVert510
|   |   +-- TracerStreak
|   |   |   +-- LineStreak
|   |   |   +-- LineStreakVert
|   |   +-- TriggeredViewFog
|   |   +-- U2AnimSpriteEffect
|   |   |   +-- U2SpriteSmokePuff
|   |   +-- U2Bubble
|   |   +-- U2BubbleA
|   |   +-- U2BubbleTrail
|   |   +-- U2DrakkBossExplosion
|   |   +-- U2Respawn
|   |   +-- U2RingExplosion
|   |   |   +-- U2WaterRing
|   |   +-- U2Splash
|   |   +-- U2TeleportEffect
|   |   +-- VariableRotatorEffect
|   +-- ElectricGenerator
|   |   +-- GL_EMPEffectB
|   +-- Emitter
|   +-- EnergySource
|   +-- FlameDamager
|   +-- FluidSurfaceOscillator
|   +-- ForceWallCollider
|   +-- HallCannon
|   +-- HUD
|   |   +-- NullHUD
|   +-- IKTrailer
|   +-- Info
|   |   +-- AccessControl
|   |   +-- BroadcastHandler
|   |   +-- CameraPoint
|   |   +-- DamageFilter
|   |   |   +-- DamageFilterAll
|   |   |   +-- DamageFilterAraknid
|   |   |   +-- DamageFilterBiological
|   |   |   |   +-- DamageFilterShian
|   |   |   +-- DamageFilterDecoration
|   |   |   +-- DamageFilterDefault
|   |   |   +-- DamageFilterDeployed
|   |   |   +-- DamageFilterDrakk
|   |   |   +-- DamageFilterElectrical
|   |   |   +-- DamageFilterEMP
|   |   |   +-- DamageFilterFlesh
|   |   |   +-- DamageFilterFleshTakkra
|   |   |   +-- DamageFilterIzarian
|   |   |   +-- DamageFilterKai
|   |   |   +-- DamageFilterLights
|   |   |   +-- DamageFilterPhysical
|   |   |   +-- DamageFilterPlayer
|   |   |   +-- DamageFilterPowerSuit
|   |   |   +-- DamageFilterPsionic
|   |   |   +-- DamageFilterSkaarj
|   |   |   +-- DamageFilterSpore
|   |   |   +-- DamageFilterTakkra
|   |   |   +-- DamageFilterThermal
|   |   |   +-- DamageFilterTosc
|   |   +-- FluidSurfaceInfo
|   |   +-- GameInfo
|   |   |   +-- DialogGameInfo
|   |   |      +-- DialogGameInfoLocal
|   |   |      +-- U2GameInfo
|   |   |         +-- AtlantisGameInfo
|   |   |         +-- CutsceneGameInfo
|   |   |         +-- IntroGameInfo
|   |   |         +-- MissionGameInfo
|   |   |         +-- U2DeathMatch
|   |   |         |   +-- U2TeamGame
|   |   |         |      +-- U2CTFGame
|   |   |         |      +-- U2XMPGame
|   |   |         +-- U2TutorialGameInfo
|   |   |         +-- VaultGameInfo
|   |   +-- GameRules
|   |   |   +-- HitSound
|   |   |   +-- ShowDamageInfo
|   |   +-- InternetInfo
|   |   |   +-- InternetLink
|   |   |      +-- TcpLink
|   |   |      |   +-- WebConnection
|   |   |      |   +-- WebServer
|   |   |      +-- UdpLink
|   |   |         +-- UdpBeacon
|   |   |            +-- ClientBeaconReceiver
|   |   +-- LocalMessage
|   |   |   +-- GameMessage
|   |   +-- MapList
|   |   +-- Mutator
|   |   |   +-- U2Mutator
|   |   |      +-- Arena
|   |   |      |   +-- AssaultRifleArena
|   |   |      |   +-- DispersionArena
|   |   |      |   +-- EnergyRifleArena
|   |   |      |   +-- FlamethrowerArena
|   |   |      |   +-- GrenadeLauncherArena
|   |   |      |   +-- LaserRifleArena
|   |   |      |   +-- LeechGunArena
|   |   |      |   +-- PistolArena
|   |   |      |   +-- RocketArena
|   |   |      |   +-- ShotgunArena
|   |   |      |   +-- SingularityCannonArena
|   |   |      |   +-- SniperRifleArena
|   |   |      |   +-- TakkraArena
|   |   |      +-- AtlantisMutator
|   |   |      +-- NIU2
|   |   +-- PotentialClimbWatcher
|   |   +-- ReplicationInfo
|   |   |   +-- GameReplicationInfo
|   |   |   |   +-- U2GameReplicationInfo
|   |   |   |      +-- U2CTFReplicationInfo
|   |   |   +-- LevelListReplicationInfo
|   |   |   |   +-- EngineLevelListInfo
|   |   |   |   +-- XMPLevelListInfo
|   |   |   +-- PlayerReplicationInfo
|   |   |   |   +-- U2BotReplicationInfo
|   |   |   |   +-- U2PlayerReplicationInfo
|   |   |   +-- TeamInfo
|   |   |      +-- U2TeamInfo
|   |   +-- SavedMove
|   |   +-- SceneManager
|   |   +-- ScoreBoard
|   |   +-- StatLog
|   |   |   +-- StatLogFile
|   |   +-- TerrainInfo
|   |   +-- TestInfo
|   |   +-- U2BotInfo
|   |   +-- VoicePack
|   |   +-- VolumeTimer
|   |   +-- ZoneInfo
|   |      +-- GravityZoneInfo
|   |      +-- LevelInfo
|   |      +-- SkyZoneInfo
|   |      |   +-- U2SkyZoneInfo
|   |      |      +-- ParallaxSkyZoneInfo
|   |      +-- U2ZoneInfo
|   |      +-- WarpZoneInfo
|   +-- Inventory
|   |   +-- Ammunition
|   |   |   +-- U2Ammo
|   |   |      +-- ammoInvAssaultRifle
|   |   |      +-- ammoInvAutoCannon
|   |   |      +-- ammoInvDispersion
|   |   |      +-- ammoInvEnergyRifle
|   |   |      +-- ammoInvFlamethrower
|   |   |      +-- ammoInvGrenade
|   |   |      |   +-- ammoInvGrenadeConcussion
|   |   |      |   +-- ammoInvGrenadeEMP
|   |   |      |   +-- ammoInvGrenadeFragment
|   |   |      |   +-- ammoInvGrenadeIncendiary
|   |   |      |   +-- ammoInvGrenadeSmoke
|   |   |      |   +-- ammoInvGrenadeToxic
|   |   |      +-- ammoInvLaserRifle
|   |   |      +-- ammoInvLeechGun
|   |   |      +-- ammoInvPistol
|   |   |      +-- ammoInvRocket
|   |   |      +-- ammoInvRocketLauncher
|   |   |      +-- ammoInvShotgun
|   |   |      +-- ammoInvSingularityCannon
|   |   |      +-- ammoInvSniperRifle
|   |   |      +-- ammoInvTakkra
|   |   |      +-- U2XMPAmmo
|   |   |         +-- ammoInvAutoTurret
|   |   |         +-- ammoInvFieldGenerator
|   |   |         +-- ammoInvProximitySensor
|   |   |         +-- ammoInvRocketTurret
|   |   +-- FollowCam
|   |   +-- Powerups
|   |   |   +-- Armor
|   |   |      +-- PowerSuit
|   |   |         +-- PowerSuitFemHeavy
|   |   |         +-- PowerSuitFemLight
|   |   |         +-- PowerSuitFemMedium
|   |   |         +-- PowerSuitHeavy
|   |   |         |   +-- PowerSuitCustom
|   |   |         +-- PowerSuitJapHeavy
|   |   |         +-- PowerSuitJapLight
|   |   |         +-- PowerSuitJapMedium
|   |   |         +-- PowerSuitLight
|   |   |         +-- PowerSuitMarineHeavy
|   |   |         +-- PowerSuitMarineLight
|   |   |         +-- PowerSuitMarineMedium
|   |   |         +-- PowerSuitMedium
|   |   |         |   +-- PowerSuitPhoenix
|   |   |         +-- PowerSuitSkaarjHeavy
|   |   |         +-- PowerSuitSkaarjLight
|   |   |         +-- PowerSuitSkaarjMedium
|   |   |         +-- U2JumpPack
|   |   +-- SpectatorCamera
|   |   +-- TriggeredCamera
|   |   +-- U2Grapple
|   |   +-- U2Inventory
|   |   |   +-- Artifact
|   |   |   |   +-- ArtifactInvArmor
|   |   |   |   +-- ArtifactInvHealth
|   |   |   |   +-- ArtifactInvInvisibility
|   |   |   |   +-- ArtifactInvLocator
|   |   |   |   +-- ArtifactInvSpeed
|   |   |   |   +-- ArtifactInvWeaponDamage
|   |   |   +-- PowerUp
|   |   |      +-- EnergyPowerUp
|   |   |      +-- HealthPowerUp
|   |   |      +-- PowerStation
|   |   |         +-- EnergyStation
|   |   |         +-- HealthStation
|   |   +-- Weapon
|   |      +-- U2Weapon
|   |         +-- U2XMPItem
|   |         |   +-- DeployableInventory
|   |         |      +-- AutoTurretDeployable
|   |         |      +-- EnergyRelayDeployable
|   |         |      +-- FieldGeneratorDeployable
|   |         |      +-- ProximitySensorDeployable
|   |         |      +-- RocketTurretDeployable
|   |         +-- WeaponInvAssaultRifle
|   |         |   +-- WeaponInvAssaultRifleSmall
|   |         |   +-- WeaponTutorialInvAssaultRifle
|   |         +-- WeaponInvDispersion
|   |         |   +-- WeaponInvDispersionSmall
|   |         |   +-- WeaponTutorialInvDispersion
|   |         +-- WeaponInvEnergyRifle
|   |         |   +-- WeaponInvEnergyRifleEx
|   |         |   +-- WeaponInvEnergyRifleInvisible
|   |         +-- WeaponInvFlameThrower
|   |         |   +-- PPainter
|   |         +-- WeaponInvGrenadeLauncher
|   |         |   +-- WeaponInvGrenadeLauncherSmall
|   |         |   +-- WeaponTutorialInvGrenadeLauncher
|   |         +-- WeaponInvLaserRifle
|   |         |   +-- WeaponInvLaserRifleGimp
|   |         +-- WeaponInvLeechGun
|   |         +-- WeaponInvPistol
|   |         |   +-- WeaponInvMagicPistol
|   |         |   +-- WeaponInvPistolSmall
|   |         +-- WeaponInvRocketLauncher
|   |         |   +-- WeaponInvRocketLauncherEx
|   |         |   +-- WeaponInvRocketLauncherGimp
|   |         |   +-- WeaponInvRocketLauncherSmall
|   |         +-- WeaponInvShotgun
|   |         |   +-- WeaponInvShotgunSmall
|   |         +-- WeaponInvSingularityCannon
|   |         +-- WeaponInvSniperRifle
|   |         |   +-- WeaponInvSniperRifleSmall
|   |         +-- WeaponInvTakkra
|   |         +-- weaponTurretMounted
|   |            +-- weaponInvAutoCannon
|   |            +-- weaponInvRocketCannon
|   +-- InventoryAttachment
|   |   +-- WeaponAttachment
|   +-- KActor
|   |   +-- KArt
|   |   |   +-- KVehicle
|   |   +-- KConstraint
|   |   |   +-- KBSJoint
|   |   |   +-- KCarWheelJoint
|   |   |   +-- KConeLimit
|   |   |   +-- KHinge
|   |   +-- KTire
|   +-- Keypoint
|   |   +-- ActorFactory
|   |   |   +-- PawnFactory
|   |   +-- ActorScaler
|   |   +-- AIScript
|   |   +-- AmbientSound
|   |   |   +-- SoundHolder
|   |   +-- AtlantisIconImporter
|   |   +-- AtlantisPostM00Scratchpad
|   |   +-- AtlantisPostM01Scratchpad
|   |   +-- AtlantisPostM99Scratchpad
|   |   +-- BlockAll
|   |   +-- BlockMonsters
|   |   +-- BlockPlayer
|   |   +-- ClipMarker
|   |   +-- CoverPoint
|   |   +-- CoverSpot
|   |   +-- DropSpot
|   |   +-- HoldSpot
|   |   +-- InterpolationPoint
|   |   +-- LookTarget
|   |   +-- PatrolPoint
|   |   |   +-- PatrolPointBlue
|   |   |   +-- PatrolPointGreen
|   |   |   +-- PatrolPointRed
|   |   +-- PolyMarker
|   |   +-- PropertyFlipper
|   |   +-- WayBeacon
|   +-- LegendActorComponent
|   |   +-- CollectionProxy
|   |   +-- CollisionNotifier
|   |   +-- CollisionProxy
|   |   |   +-- CollisionProxyIncoming
|   |   |   +-- PowerStationCollisionProxy
|   |   +-- DelayedTrigger
|   |   +-- Fader
|   |   +-- ProximityLightTrigger
|   |   +-- TeleportProxy
|   +-- Light
|   |   +-- FT_Light
|   |   +-- ProximityLight
|   |   +-- ScriptedLight
|   |   |   +-- AR_LightEffect
|   |   |   +-- DP_LightEffect
|   |   |   +-- ER_EMPExplosion
|   |   |   +-- GL_EMPEffect
|   |   |   +-- LR_LightEffect
|   |   |   +-- P_LightEffect
|   |   |   +-- SR_LightEffect
|   |   |   +-- S_LightEffect
|   |   +-- Spotlight
|   |   +-- TriggerLight
|   |   +-- U2FlashLightBeam1
|   |   |   +-- U2FlashLightBeam2
|   |   +-- U2WeaponLight
|   +-- Line
|   +-- Mover
|   |   +-- DoorMover
|   |   +-- ElevatorMover
|   |   +-- GlassMover
|   +-- NavigationPoint
|   |   +-- AlternatePath
|   |   +-- AmbushPoint
|   |   |   +-- DefensePoint
|   |   +-- ArtifactSpawnPoint
|   |   +-- BlockedPath
|   |   +-- CableNode
|   |   +-- Door
|   |   +-- FlyNode
|   |   +-- InventorySpot
|   |   +-- Ladder
|   |   |   +-- AutoLadder
|   |   +-- LevelLoadingView
|   |   +-- LiftCenter
|   |   |   +-- JumpSpot
|   |   +-- LiftExit
|   |   +-- PathNode
|   |   +-- PlayerStart
|   |   +-- ReplicatorSpawnPoint
|   |   +-- ShadowNode
|   |   +-- SpawnPoint
|   |   +-- Teleporter
|   |   |   +-- TeleporterWithEffects
|   |   |   +-- TriggeredAreaTeleporter
|   |   +-- U2FlagBase
|   |   +-- WarpZoneMarker
|   +-- NewWind
|   +-- Note
|   +-- ParticleColliderDisc
|   +-- ParticleColliderSphere
|   +-- ParticleGenerator
|   |   +-- BarbbieHareDesigner
|   |   +-- BreakableGlass
|   |   +-- LineManager
|   |   +-- ParticleAffector
|   |   +-- ParticleBlower
|   |   |   +-- GenericExplosionBlower
|   |   |   +-- GenericExplosionBlowerSmall
|   |   |   +-- RL_Blower
|   |   |   +-- RL_Sucker
|   |   |   +-- SC_Sucker
|   |   +-- ParticleRadiator
|   |   +-- ParticleSalamander
|   |   +-- ParticleSkeleton
|   |   +-- PulseLineGenerator
|   |   |   +-- BendiBeamGenerator
|   |   |   +-- ForceWallBeam
|   |   |   +-- projectileLaserPulse
|   |   +-- TarpBuilder
|   +-- ParticleLoader
|   +-- ParticleRef
|   +-- ParticleSprayer
|   +-- Pawn
|   |   +-- LicenseePawn
|   |   |   +-- U2Pawn
|   |   |      +-- StationaryPawn
|   |   |      |   +-- DeployedUnit
|   |   |      |   |   +-- EnergyRelay
|   |   |      |   |   +-- FieldGenerator
|   |   |      |   |   |   +-- FieldGeneratorAlt
|   |   |      |   |   +-- ProximitySensor
|   |   |      |   |      +-- AutoTurret
|   |   |      |   |         +-- RocketTurret
|   |   |      |   +-- ForceWall
|   |   |      +-- U2PawnBase
|   |   |         +-- LevelMaster
|   |   |         +-- ProtoBlob
|   |   |         +-- U2Bellowfish
|   |   |         +-- U2Cockroach
|   |   |         +-- U2Cyprid
|   |   |         +-- U2Diver
|   |   |         +-- U2Hummer
|   |   |         +-- U2KillerSprout
|   |   |         +-- U2PawnAtlantis
|   |   |         |   +-- Aida
|   |   |         |   |   +-- AidaAtlantis
|   |   |         |   +-- CutscenePlayer
|   |   |         |   |   +-- CutscenePlayerAtlantis
|   |   |         |   +-- Isaak
|   |   |         |   |   +-- IsaakAtlantis
|   |   |         |   +-- Neban
|   |   |         |   |   +-- NebanAtlantis
|   |   |         |   +-- Raff
|   |   |         |   +-- SectorCommander
|   |   |         +-- U2PawnBasic
|   |   |         |   +-- U2AraknidBase
|   |   |         |   |   +-- U2AraknidHeavy
|   |   |         |   |   +-- U2AraknidLight
|   |   |         |   |   |   +-- U2AraknidLightHatched
|   |   |         |   |   +-- U2AraknidMedium
|   |   |         |   +-- U2DrakkBoss
|   |   |         |   +-- U2DrakkBossUpper
|   |   |         |   +-- U2DrakkDroid
|   |   |         |   +-- U2DrakkLight
|   |   |         |   +-- U2DrakkMedium
|   |   |         |   +-- U2FlyingSnake
|   |   |         |   |   +-- U2FlyingSnakeCorpse
|   |   |         |   +-- U2KaiBase
|   |   |         |   |   +-- U2KaiClothed
|   |   |         |   |   +-- U2KaiUnclothed
|   |   |         |   +-- U2KillerTadpole
|   |   |         |   +-- U2Mukhogg
|   |   |         |   |   +-- U2MiniMukhogg
|   |   |         |   +-- U2Parata
|   |   |         |   |   +-- U2MegaParata
|   |   |         |   +-- U2PawnAdvanced
|   |   |         |   |   +-- TestDB
|   |   |         |   |   +-- TestNPC
|   |   |         |   |   |   +-- TestNPCBehavior
|   |   |         |   |   |   +-- TestNPCCover
|   |   |         |   |   |   +-- TestNPCFlee
|   |   |         |   |   |   +-- TestNPCShadows
|   |   |         |   |   |   +-- TestNPCStance
|   |   |         |   |   +-- U2Civilian
|   |   |         |   |   |   +-- U2CivilianScientist
|   |   |         |   |   |   +-- U2ColonistHumanFemaleA
|   |   |         |   |   |   +-- U2ColonistHumanMaleA
|   |   |         |   |   +-- U2Izarian
|   |   |         |   |   +-- U2MarineLight
|   |   |         |   |   +-- U2MarineMedium
|   |   |         |   |   +-- U2MercFemLight
|   |   |         |   |   +-- U2MercFemMedium
|   |   |         |   |   +-- U2MercJapLight
|   |   |         |   |   +-- U2MercJapMedium
|   |   |         |   |   +-- U2PawnHeavyHuman
|   |   |         |   |   |   +-- U2MarineHeavy
|   |   |         |   |   |   +-- U2MercFemHeavy
|   |   |         |   |   |   +-- U2MercJapHeavy
|   |   |         |   |   +-- U2Player
|   |   |         |   |   |   +-- RaffTrainingBot
|   |   |         |   |   |   |   +-- RaffTrainingNPC
|   |   |         |   |   |   +-- U2PlayerMP
|   |   |         |   |   |   |   +-- U2PlayerXMP
|   |   |         |   |   |   |      +-- U2PlayerXMPHeavy
|   |   |         |   |   |   |      +-- U2PlayerXMPLight
|   |   |         |   |   |   |      +-- U2PlayerXMPMedium
|   |   |         |   |   |   +-- U2PlayerNull
|   |   |         |   |   |   +-- U2PlayerSP
|   |   |         |   |   |      +-- U2PlayerAtlantis
|   |   |         |   |   |      +-- U2PlayerSinker
|   |   |         |   |   |      +-- U2PlayerTutorial
|   |   |         |   |   +-- U2SpecialCivilian
|   |   |         |   +-- U2Rammer
|   |   |         |   |   +-- U2MiniRammer
|   |   |         |   +-- U2Seagoat
|   |   |         |   |   +-- AtlantisSeagoat
|   |   |         |   +-- U2SeagoatStowaway
|   |   |         |   +-- U2ShianWarrior
|   |   |         |   +-- U2ShianWorker
|   |   |         |   +-- U2SkaarjBase
|   |   |         |   |   +-- U2SkaarjHeavy
|   |   |         |   |   +-- U2SkaarjLight
|   |   |         |   |      +-- U2SkaarjMedium
|   |   |         |   +-- U2Snipe
|   |   |         |   |   +-- U2MegaSnipe
|   |   |         |   |   +-- U2SnipeBloody
|   |   |         |   +-- U2Tosc
|   |   |         |   +-- U2Uglyfish
|   |   |         +-- U2PinwheelFish
|   |   |         +-- U2Schoolfish
|   |   |         +-- U2Spore
|   |   |         +-- U2TargetDrone
|   |   |         +-- U2WaterDipper
|   |   +-- PawnProxy
|   |   |   +-- PawnProxyPathing
|   |   |   +-- PawnProxyTarget
|   |   |      +-- PawnProxyZeroSize
|   |   +-- Scout
|   |   +-- Vehicle
|   +-- Pickup
|   |   +-- Ammo
|   |   |   +-- U2AmmoPickup
|   |   |      +-- ammoAssaultRifle
|   |   |      +-- ammoEnergyRifle
|   |   |      +-- ammoFlamethrower
|   |   |      +-- ammoGrenade
|   |   |      |   +-- ammoGrenadeConcussion
|   |   |      |   +-- ammoGrenadeEMP
|   |   |      |   +-- ammoGrenadeFragment
|   |   |      |   +-- ammoGrenadeIncendiary
|   |   |      |   +-- ammoGrenadeSmoke
|   |   |      |   +-- ammoGrenadeToxic
|   |   |      +-- ammoLaserRifle
|   |   |      +-- ammoLeechGun
|   |   |      +-- ammoPistol
|   |   |      +-- ammoRocketLauncher
|   |   |      +-- ammoShotgun
|   |   |      +-- ammoSingularityCannon
|   |   |      +-- ammoSniperRifle
|   |   |      +-- U2FullAmmoPickup
|   |   +-- AmmoPack
|   |   |   +-- AmmoPackHeavyPickup
|   |   |   +-- AmmoPackLightPickup
|   |   |   +-- AmmoPackMediumPickup
|   |   +-- ArmorPickup
|   |   +-- ArtifactPickup
|   |   |   +-- ArtifactArmor
|   |   |   +-- ArtifactHealth
|   |   |   +-- ArtifactInvisibility
|   |   |   +-- ArtifactLocator
|   |   |   +-- ArtifactSpeed
|   |   |   +-- ArtifactWeaponDamage
|   |   +-- PowerSuitPickup
|   |   |   +-- PowerSuitHeavyPickup
|   |   |   +-- PowerSuitLightPickup
|   |   |   +-- PowerSuitMediumPickup
|   |   +-- PowerUpPickup
|   |   |   +-- DroppedEnergyPickup
|   |   |   +-- EnergyPickup
|   |   |   +-- HealthPickup
|   |   |   +-- U2JumpPackPickup
|   |   +-- U2FlashLight
|   |   +-- WeaponPickup
|   |      +-- U2WeaponPickup
|   |      |   +-- weaponAssaultRifle
|   |      |   |   +-- weaponTutorialAssaultRifle
|   |      |   +-- weaponDispersion
|   |      |   |   +-- weaponTutorialDispersion
|   |      |   +-- weaponEnergyRifle
|   |      |   +-- weaponFlameThrower
|   |      |   +-- weaponGrenadeLauncher
|   |      |   |   +-- weaponTutorialGrenadeLauncher
|   |      |   +-- weaponLaserRifle
|   |      |   +-- weaponLeechGun
|   |      |   +-- weaponPistol
|   |      |   +-- weaponRocketLauncher
|   |      |   |   +-- weaponRocketLauncherGimp
|   |      |   +-- weaponShotgun
|   |      |   +-- weaponSingularityCannon
|   |      |   +-- weaponSniperRifle
|   |      |   +-- weaponTakkra
|   |      +-- XMPPickup
|   |         +-- AutoTurretPickup
|   |         +-- EnergyRelayPickup
|   |         +-- FieldGeneratorPickup
|   |         +-- ProximitySensorPickup
|   |         +-- RocketTurretPickup
|   +-- Projectile
|   |   +-- projectileRocketGuide
|   |   +-- U2Projectile
|   |   |   +-- projectileAltRocket
|   |   |   +-- ProjectileAraknidBase
|   |   |   |   +-- projectileAraknid
|   |   |   |   +-- ProjectileAraknidAlt
|   |   |   +-- projectileAssaultExplosion
|   |   |   |   +-- projectileTutorialAssaultExplosion
|   |   |   +-- projectileAssaultRound
|   |   |   |   +-- projectileTutorialAssaultRound
|   |   |   +-- projectileAssaultRoundAlt
|   |   |   |   +-- projectileTutorialAssaultRoundAlt
|   |   |   +-- projectileAutoTurret
|   |   |   +-- projectileBlackHole
|   |   |   +-- projectileDispersion
|   |   |   |   +-- projectileTutorialDispersion
|   |   |   +-- projectileDispersionAlt
|   |   |   |   +-- projectileTutorialDispersionAlt
|   |   |   +-- projectileDispersionAlt2
|   |   |   |   +-- projectileTutorialDispersionAlt2
|   |   |   +-- projectileEMP
|   |   |   +-- projectileEMPimp
|   |   |   +-- projectileEnergyBeam
|   |   |   +-- projectileEnergyRelay
|   |   |   +-- projectileFieldGenerator
|   |   |   +-- projectileFieldGeneratorAlt
|   |   |   +-- projectileFlameThrowerGel
|   |   |   +-- projectileGrenade
|   |   |   |   +-- projectileGrenadeConcussion
|   |   |   |   +-- projectileGrenadeEMP
|   |   |   |   +-- projectileGrenadeFragment
|   |   |   |   +-- projectileGrenadeIncendiary
|   |   |   |   +-- projectileGrenadeSmoke
|   |   |   |   +-- projectileGrenadeToxic
|   |   |   +-- projectileHeavyRocket
|   |   |   |   +-- projectileRocket
|   |   |   +-- projectileLaserBeam
|   |   |   +-- projectileLeech
|   |   |   |   +-- projectileLeechAlt
|   |   |   |   +-- projectileLeechEx
|   |   |   +-- projectileMiniRocket
|   |   |   +-- projectilePistolBullet
|   |   |   +-- projectileProximitySensor
|   |   |   +-- projectileQuantumWave
|   |   |   +-- projectileRocketTurret
|   |   |   +-- projectileShotgun
|   |   |   |   +-- projectileShotgunAlt
|   |   |   +-- ProjectileSkaarjBase
|   |   |   |   +-- ProjectileSkaarjHeavy
|   |   |   |   +-- ProjectileSkaarjHeavySeeking
|   |   |   |   +-- ProjectileSkaarjLight
|   |   |   |   +-- ProjectileSkaarjMedium
|   |   |   +-- projectileTakkra
|   |   |      +-- projectileTakkraDefensive
|   |   +-- U2ShellCase
|   |      +-- AR_Shell
|   |      +-- P_Shell
|   |      +-- SR_Shell
|   |      +-- S_Shell
|   +-- ProjectileSoundProxy
|   +-- Projector
|   |   +-- MovableProjector
|   |   +-- ParticleDecalProjector
|   |   +-- ShadowProjector
|   |   +-- U2Decal
|   |      +-- PPainterDecal
|   |      +-- U2BlastMark
|   +-- PrototypeAssets
|   +-- P_LaserSpot
|   +-- Replicator
|   +-- ScratchPad
|   +-- shianship01
|   +-- SoundSlotTimerListInterf
|   |   +-- SoundSlotTimerListImpl
|   |      +-- SoundSlotTimerListU2
|   +-- StaticMeshActor
|   |   +-- ResizableStaticMesh
|   +-- SunLight
|   +-- TestCrash
|   +-- Triggers
|   |   +-- AttachTrigger
|   |   +-- Counter
|   |   +-- Dispatcher
|   |   |   +-- U2Dispatcher
|   |   |      +-- U2DispatcherEX
|   |   +-- FadeViewTrigger
|   |   +-- LevelChange
|   |   |   +-- AtlantisLevelChange
|   |   +-- LineOfSightTrigger
|   |   +-- MaterialTrigger
|   |   +-- MountTrigger
|   |   +-- MusicScriptEvent
|   |   +-- MusicTrigger
|   |   +-- ObjectiveEvent
|   |   +-- ObjectivesTrigger
|   |   +-- RoundRobin
|   |   +-- SpecialEvent
|   |   +-- Trigger
|   |   |   +-- AlarmTrigger
|   |   |   +-- CommandTrigger
|   |   |   +-- CountdownTrigger
|   |   |   +-- DestroyTrigger
|   |   |   +-- DialogTrigger
|   |   |   +-- DoorTrigger
|   |   |   +-- EarthquakeTrigger
|   |   |   +-- ElevatorTrigger
|   |   |   +-- EndLevelTrigger
|   |   |   +-- GameOverTrigger
|   |   |   +-- LightTrigger
|   |   |   +-- PhysicsTrigger
|   |   |   +-- ProjectileTrigger
|   |   |   +-- ScriptTrigger
|   |   |   +-- ShakeTrigger
|   |   |   +-- SoundDispatcher
|   |   |   +-- SpeakerTrigger
|   |   |   +-- StageTrigger
|   |   |   +-- SwapTrigger
|   |   |   +-- TimedTrigger
|   |   |   +-- ZoneTrigger
|   |   +-- TriggeredTexture
|   |   +-- U2Kicker
|   |   |   +-- U2KickReflector
|   |   +-- UseTrigger
|   +-- U2Troopship
|   +-- U2UseManager
|   |   +-- U2UseManagerPlayer
|   +-- Util
|   +-- UtilGame
|   +-- VehiclePart
|   +-- VoiceList
|   |   +-- VoiceListAmbient
|   |   +-- VoiceListMarine
|   |   +-- VoiceListMercFemale
|   |   +-- VoiceListMercMale
|   |   +-- VoiceListOtherNPC
|   +-- WaveGenerator
|   +-- Waypoint
+-- AdminManager
+-- AnimEditProps
+-- BehaviorControllerInterf
|   +-- BehaviorControllerBasic
+-- Bitmap
+-- BrushBuilder
|   +-- ConeBuilder
|   +-- CubeBuilder
|   +-- CurvedStairBuilder
|   +-- CylinderBuilder
|   +-- LinearStairBuilder
|   +-- SheetBuilder
|   +-- SpiralStairBuilder
|   +-- TerrainBuilder
|   +-- TetrahedronBuilder
|   +-- VolumetricBuilder
+-- Canvas
+-- CheatManager
+-- Client
+-- Commandlet
|   +-- ArrayTest
|   +-- HelloWorldCommandlet
|   +-- SimpleCommandlet
+-- Console
|   +-- DefaultConsole
|   +-- UIConsole
+-- ConsolePlugIn
|   +-- TimeDemoPlugin
+-- DebugInfoManager
|   +-- HitActorDebugInfoManager
|   +-- ScoreboardInfoManager
+-- DebugStuff
+-- Force
|   +-- ActorCollisionNotifier
|   |   +-- FlameDamageNotifier
|   |   +-- ParticleDamage
|   |      +-- FT_ParticleDamage
|   |      +-- LG_ParticleDamage
|   |         +-- LG_ParticleDamageEx
|   +-- AnchorForce
|   +-- AttractionForce
|   +-- BlowerForce
|   +-- BoneLocatorForce
|   +-- CollisionDiscForce
|   +-- CollisionSphereForce
|   +-- ColorForce
|   +-- DecayForce
|   +-- DestroyOnDamage
|   +-- FadeForce
|   +-- FadeInForce
|   +-- FadeOutForce
|   +-- FrictionForce
|   +-- GeometryCollider
|   |   +-- CollisionAnchor
|   |   +-- CollisionGlider
|   |   +-- GeoCollideAndMerge
|   |   +-- GeometryColliderEx
|   |   +-- GlassCollider
|   |   +-- ImpactHandlerForce
|   |   +-- LGalt_GeometryCollider
|   |      +-- LGalt_GeometryColliderFertile
|   |         +-- LGalt_GeometryColliderFertileScripted
|   +-- GlobalAccelerator
|   +-- InertiaForce
|   +-- LimitedResizeForce
|   +-- LocationGrouped
|   +-- LocatorForce
|   |   +-- SpringLocator
|   +-- MaxVelocityForce
|   +-- MeshAnchor
|   +-- MinDecayForce
|   +-- MoveZig
|   +-- MultiTemplateForce
|   +-- NeuralNetForce
|   +-- OnDestroyForce
|   +-- OscillatingPerParticleForce
|   +-- PerParticleFriction
|   +-- PerParticleGravity
|   +-- RepulsionForce
|   +-- ResizeForce
|   +-- RigidBody
|   +-- RotationForce
|   +-- RotationGrouped
|   +-- SlipForce
|   +-- SpringForce
|   +-- TarpCollider
|   +-- TriangleForce
|   +-- TriForce
|   +-- VariablePerParticleGravity
|   +-- VoidDestroyer
|   +-- WindForce
+-- GameAIControllerInterf
|   +-- GameAIControllerImpl
|      +-- GameAIControllerCTF
|      +-- GameAIControllerXMP
+-- GibSet
|   +-- GibSetAraknidHeavy
|   +-- GibSetAraknidLight
|   +-- GibSetAraknidMedium
|   +-- GibSetCockRoach
|   +-- GibSetGeneric
|   +-- GibSetHumanFlesh
|   +-- GibSetIzarian
|   +-- GibSetMetal
|   |   +-- GibSetDrakkDroid
|   |   +-- GibSetDrakkLight
|   |   +-- GibSetDrakkMedium
|   |   +-- GibSetHumanMetal
|   +-- GibSetNone
|   +-- GibSetSkaarj
+-- I3DL2Listener
|   +-- EFFECT_Alley
|   +-- EFFECT_Arena
|   +-- EFFECT_Auditorium
|   +-- EFFECT_Bathroom
|   +-- EFFECT_CarpetedHallway
|   +-- EFFECT_CASTLE_ALCOVE
|   +-- EFFECT_CASTLE_COURTYARD
|   +-- EFFECT_CASTLE_CUPBOARD
|   +-- EFFECT_CASTLE_HALL
|   +-- EFFECT_CASTLE_LARGEROOM
|   +-- EFFECT_CASTLE_LONGPASSAGE
|   +-- EFFECT_CASTLE_MEDIUMROOM
|   +-- EFFECT_CASTLE_SHORTPASSAGE
|   +-- EFFECT_CASTLE_SMALLROOM
|   +-- EFFECT_Cave
|   +-- EFFECT_CHAPEL
|   +-- EFFECT_City
|   +-- EFFECT_CITY_ABANDONED
|   +-- EFFECT_CITY_LIBRARY
|   +-- EFFECT_CITY_MUSEUM
|   +-- EFFECT_CITY_STREETS
|   +-- EFFECT_CITY_SUBWAY
|   +-- EFFECT_CITY_UNDERPASS
|   +-- EFFECT_ConcertHall
|   +-- EFFECT_Dizzy
|   +-- EFFECT_DOME_SAINTPAULS
|   +-- EFFECT_DOME_TOMB
|   +-- EFFECT_DRIVING_COMMENTATOR
|   +-- EFFECT_DRIVING_EMPTYGRANDSTAND
|   +-- EFFECT_DRIVING_FULLGRANDSTAND
|   +-- EFFECT_DRIVING_INCAR_LUXURY
|   +-- EFFECT_DRIVING_INCAR_RACER
|   +-- EFFECT_DRIVING_INCAR_SPORTS
|   +-- EFFECT_DRIVING_PITGARAGE
|   +-- EFFECT_DRIVING_TUNNEL
|   +-- EFFECT_Drugged
|   +-- EFFECT_DUSTYROOM
|   +-- EFFECT_FACTORY_ALCOVE
|   +-- EFFECT_FACTORY_COURTYARD
|   +-- EFFECT_FACTORY_CUPBOARD
|   +-- EFFECT_FACTORY_HALL
|   +-- EFFECT_FACTORY_LARGEROOM
|   +-- EFFECT_FACTORY_LONGPASSAGE
|   +-- EFFECT_FACTORY_MEDIUMROOM
|   +-- EFFECT_FACTORY_SHORTPASSAGE
|   +-- EFFECT_FACTORY_SMALLROOM
|   +-- EFFECT_Forest
|   +-- EFFECT_Hallway
|   +-- EFFECT_Hangar
|   +-- EFFECT_ICEPALACE_ALCOVE
|   +-- EFFECT_ICEPALACE_COURTYARD
|   +-- EFFECT_ICEPALACE_CUPBOARD
|   +-- EFFECT_ICEPALACE_HALL
|   +-- EFFECT_ICEPALACE_LARGEROOM
|   +-- EFFECT_ICEPALACE_LONGPASSAGE
|   +-- EFFECT_ICEPALACE_MEDIUMROOM
|   +-- EFFECT_ICEPALACE_SHORTPASSAGE
|   +-- EFFECT_ICEPALACE_SMALLROOM
|   +-- EFFECT_Livingroom
|   +-- EFFECT_MOOD_HEAVEN
|   +-- EFFECT_MOOD_HELL
|   +-- EFFECT_MOOD_MEMORY
|   +-- EFFECT_Mountains
|   +-- EFFECT_None
|   +-- EFFECT_OUTDOORS_BACKYARD
|   +-- EFFECT_OUTDOORS_CREEK
|   +-- EFFECT_OUTDOORS_DEEPCANYON
|   +-- EFFECT_OUTDOORS_ROLLINGPLAINS
|   +-- EFFECT_OUTDOORS_VALLEY
|   +-- EFFECT_PaddedCell
|   +-- EFFECT_Parkinglot
|   +-- EFFECT_PIPE_LARGE
|   +-- EFFECT_PIPE_LONGTHIN
|   +-- EFFECT_PIPE_RESONANT
|   +-- EFFECT_PIPE_SMALL
|   +-- EFFECT_PREFAB_CARAVAN
|   +-- EFFECT_PREFAB_OUTHOUSE
|   +-- EFFECT_PREFAB_PRACTISEROOM
|   +-- EFFECT_PREFAB_SCHOOLROOM
|   +-- EFFECT_PREFAB_WORKSHOP
|   +-- EFFECT_Psychotic
|   +-- EFFECT_Quarry
|   +-- EFFECT_Room
|   +-- EFFECT_Sewerpipe
|   +-- EFFECT_SMALLWATERROOM
|   +-- EFFECT_SPACESTATION_ALCOVE
|   +-- EFFECT_SPACESTATION_CUPBOARD
|   +-- EFFECT_SPACESTATION_HALL
|   +-- EFFECT_SPACESTATION_LARGEROOM
|   +-- EFFECT_SPACESTATION_LONGPASSAGE
|   +-- EFFECT_SPACESTATION_MEDIUMROOM
|   +-- EFFECT_SPACESTATION_SHORTPASSAGE
|   +-- EFFECT_SPACESTATION_SMALLROOM
|   +-- EFFECT_SPORT_EMPTYSTADIUM
|   +-- EFFECT_SPORT_FULLSTADIUM
|   +-- EFFECT_SPORT_GYMNASIUM
|   +-- EFFECT_SPORT_SMALLSWIMMINGPOOL
|   +-- EFFECT_SPORT_SQUASHCOURT
|   +-- EFFECT_SPORT_STADIUMTANNOY
|   +-- EFFECT_StoneCorridor
|   +-- EFFECT_Stoneroom
|   +-- EFFECT_Underwater
|   +-- EFFECT_WOODEN_ALCOVE
|   +-- EFFECT_WOODEN_COURTYARD
|   +-- EFFECT_WOODEN_CUPBOARD
|   +-- EFFECT_WOODEN_HALL
|   +-- EFFECT_WOODEN_LARGEROOM
|   +-- EFFECT_WOODEN_LONGPASSAGE
|   +-- EFFECT_WOODEN_MEDIUMROOM
|   +-- EFFECT_WOODEN_SHORTPASSAGE
|   +-- EFFECT_WOODEN_SMALLROOM
+-- ImpactHandler
|   +-- impactAssaultRifle
|   +-- impactAssaultRifleAlt
|   +-- impactDispersion
|   +-- impactEnergyRifle
|   +-- impactGrenade
|   +-- impactHeavyRocket
|   +-- impactLaserRifle
|   +-- impactMiniRocket
|   +-- impactPistol
|   +-- impactShotgun
|   +-- impactSniperRifle
|   +-- impactTakkra
+-- KarmaParams
|   +-- KarmaParamsRBFull
|   +-- KarmaParamsSkel
+-- LegendObjectComponent
|   +-- AnimationControllerInterf
|   |   +-- AnimationControllerBase
|   +-- AssetsHelperGeneric
|   +-- Collection
|   |   +-- Path
|   +-- LegendAssetComponent
|   +-- LegendUtil
|   +-- TextureHelperGeneric
|      +-- BodyLandTextureHelperGeneric
|      +-- LandTextureHelperGeneric
|      +-- MoveTextureHelperGeneric
|      +-- ProneTextureHelperGeneric
+-- LevelDesc
+-- LevelSummary
+-- Locale
+-- Material
|   +-- Combiner
|   +-- Modifier
|   |   +-- ColorModifier
|   |   +-- CustomImpactSurface
|   |   +-- FinalBlend
|   |   +-- MaterialSwitch
|   |   +-- TexModifier
|   |      +-- TexEnvMap
|   |      +-- TexMatrix
|   |      +-- TexOscillator
|   |      +-- TexPanner
|   |      +-- TexRotator
|   |      +-- TexScaler
|   |      +-- TexUIhook
|   +-- RenderedMaterial
|      +-- BitmapMaterial
|      |   +-- ShadowBitmapMaterial
|      |   |   +-- ShadowBitmapMaterialFallback
|      |   +-- Texture
|      |      +-- Cubemap
|      |      +-- FractalTexture
|      |      |   +-- FireTexture
|      |      |   +-- IceTexture
|      |      |   +-- WaterTexture
|      |      |      +-- FluidTexture
|      |      |      +-- WaveTexture
|      |      |      +-- WetTexture
|      |      +-- ScriptedTexture
|      |      +-- TextureArray
|      +-- ConstantMaterial
|      |   +-- ConstantColor
|      |   +-- FadeColor
|      +-- ParticleMaterial
|      +-- ProjectorMaterial
|      +-- Shader
|      +-- TerrainMaterial
+-- MaterialFactory
|   +-- FractalTextureFactory
|   +-- RawMaterialFactory
+-- MatObject
|   +-- MatAction
|   |   +-- ActionMoveCamera
|   |   +-- ActionPause
|   +-- MatSubAction
|      +-- SubActionConsoleCommand
|      +-- SubActionFade
|      +-- SubActionFOV
|      +-- SubActionGameSpeed
|      +-- SubActionOrientation
|      +-- SubActionParticleTrigger
|      +-- SubActionSceneSpeed
|      +-- SubActionTrigger
+-- MeshEditProps
+-- ObjectPool
+-- Palette
+-- ParticleEmitter
|   +-- BeamEmitter
|   +-- MeshEmitter
|   +-- SparkEmitter
|   +-- SpriteEmitter
+-- ParticleSystemAssets
+-- ParticleTemplate
|   +-- ActorParticleTemplate
|   +-- LineManagerTemplate
|   +-- PointParticleTemplate
|   +-- PulseLineTemplate
|   |   +-- BendiBeamTemplate
|   +-- RecursiveParticleTemplate
|   +-- SpriteParticleTemplate
|   |   +-- ParticleDecalTemplate
|   |   +-- Sprite3DParticleTemplate
|   |   |   +-- RotatingParticleTemplate
|   |   +-- ViewVelocityScaledParticleTemplate
|   |   +-- WetWindshildParticleTemplate
|   +-- StrandParticleTemplate
|   +-- StreakParticleTemplate
|   +-- TarpBuilderTemplate
|   +-- TexturedStreakParticleTemplate
|   +-- TriangleParticleTemplate
|   +-- TriParticleTemplate
+-- Player
+-- PlayerInput
+-- ReachSpec
+-- RenderIterator
|   +-- ActorRotatorRI
|   +-- AlwaysFace2RI
|   +-- AlwaysFaceRI
|   +-- CoronaRI
|   +-- DistanceFadeRI
|   +-- LineRI
|   +-- MaxDecalsRI
|   +-- MotionBlurRI
|   |   +-- MedMotionBlurRI
|   +-- ParticleSprayerRI
|   +-- StreakRI
|   +-- WetWindshieldRI
+-- ScriptControllerInterf
|   +-- ScriptControllerBase
+-- SequEditProps
+-- SoundSlotInterf
+-- SoundTable
+-- Subsystem
|   +-- Engine
|      +-- EditorEngine
|      +-- GameEngine
+-- TestObj
+-- TextureTypes
+-- Time
+-- TriggerHelper
+-- UIHelper
|   +-- CodeMonkey
|   +-- DialogMonkey
|   +-- UseReticleMonkey
|   +-- WeaponPanel
+-- UtilSquad
+-- WebApplication
|   +-- HelloWeb
|   +-- ImageServer
+-- WebRequest
+-- WebResponse


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Creation time: sk 3-1-2016 10:48:36.363 - Created with UnCodeX