Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- U2.U2RingExplosion | +-- U2.U2WaterRing
Variables Summary | |
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ParticleSalamander | Effect |
Inherited Variables from Engine.Effects |
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EffectSound1 |
Functions Summary | ||
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Destroyed ())) | ||
PostBeginPlay ())) |
Inherited Functions from U2.U2RingExplosion |
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PostBeginPlay, SpawnEffects, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DrawType=DT_None bNetOptional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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