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U2.U2WaterRing

Extends
U2RingExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- U2.U2RingExplosion
         |   
         +-- U2.U2WaterRing

Variables Summary
ParticleSalamanderEffect
Inherited Variables from Engine.Effects
EffectSound1

Functions Summary
event Destroyed ()))
event PostBeginPlay ()))
Inherited Functions from U2.U2RingExplosion
PostBeginPlay, SpawnEffects, Tick


Variables Detail

Effect Source code

var ParticleSalamander Effect;


Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	DrawType=DT_None
	bNetOptional=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.483 - Created with UnCodeX