Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2.U2UseManagerPlayer

Extends
U2UseManager

Core.Object
|   
+-- Engine.Actor
   |   
   +-- U2.U2UseManager
      |   
      +-- U2.U2UseManagerPlayer

Constants Summary
ActorBracketHeight=8
ActorBracketPercent=0.80
ActorBracketWidth=16
MainBracketHeight=15
MainBracketPercent=1.00
MainBracketWidth=26
MarginActorX=20
MarginPawnY=5
MaxProximityDist=512.0
MinProximityAngleCos=0.643
PawnBracketHeight=16
PawnBracketPercent=0.80
PawnBracketWidth=15
ProximityReticleOffEvent="ProximityReticleOff"
ProximityReticleOnEvent="ProximityReticleOn"
ScreenClampPctX=0.1
ScreenClampPctY=0.1
UseReticleOffEvent="UseReticleOff"
UseReticleOnEvent="UseReticleOn"
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World

Variables Summary
PointActorBrackets[4]
boolbEnabled
boolbOn
vectorLineSize
PointMainBrackets[4]
PointPawnBrackets[4]
floatProximity
stringTargetText
floatUseDistance
Inherited Variables from U2.U2UseManager
Target
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision

Functions Summary
functionPoint ActorBracketNE ()))
functionPoint ActorBracketNW ()))
functionPoint ActorBracketSE ()))
functionPoint ActorBracketSW ()))
functionfloat GetAlpha ()))
functionfloat GetHealth ()))
functionfloat GetProximity (U2Pawn UsingPawn, Actor Target ))
functionstring GetUseText ()))
functionfloat LineHeight ()))
functionfloat LineWidth ()))
function LookingAt (U2Pawn UsingPawn, Actor _Target ))
functionPoint MainBracketNE ()))
functionPoint MainBracketNW ()))
functionPoint MainBracketSE ()))
functionPoint MainBracketSW ()))
functionPoint PawnBracketNE ()))
functionPoint PawnBracketNW ()))
functionPoint PawnBracketSE ()))
functionPoint PawnBracketSW ()))
function RenderOverlays (Actor A, Canvas Canvas ))
function RenderOverlaysStatic (U2Pawn UsingPawn, Canvas Canvas ))
function SetAlternate (U2Pawn UsingPawn, Actor _Target, int Index, float _Proximity ))
function SetCurrent (U2Pawn UsingPawn, Actor _Target ))
function SetEnabled (U2Pawn UsingPawn, bool bNewValue ))
functionbool ShouldShowAltReticle (U2Pawn UsingPawn, Actor A, bool bTestProximity ))
Inherited Functions from U2.U2UseManager
Cleanup, LookingAt, SetCurrent, SetEnabled, UnuseTarget, UseTarget
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Constants Detail

ActorBracketHeight Source code

const ActorBracketHeight = 8;

ActorBracketPercent Source code

const ActorBracketPercent = 0.80;

ActorBracketWidth Source code

const ActorBracketWidth = 16;

MainBracketHeight Source code

const MainBracketHeight = 15;

MainBracketPercent Source code

const MainBracketPercent = 1.00;

MainBracketWidth Source code

const MainBracketWidth = 26;

MarginActorX Source code

const MarginActorX = 20;

MarginPawnY Source code

const MarginPawnY = 5;

MaxProximityDist Source code

const MaxProximityDist = 512.0;

MinProximityAngleCos Source code

const MinProximityAngleCos = 0.643;

PawnBracketHeight Source code

const PawnBracketHeight = 16;

PawnBracketPercent Source code

const PawnBracketPercent = 0.80;

PawnBracketWidth Source code

const PawnBracketWidth = 15;

ProximityReticleOffEvent Source code

const ProximityReticleOffEvent = "ProximityReticleOff";

ProximityReticleOnEvent Source code

const ProximityReticleOnEvent = "ProximityReticleOn";

ScreenClampPctX Source code

const ScreenClampPctX = 0.1;

ScreenClampPctY Source code

const ScreenClampPctY = 0.1;

UseReticleOffEvent Source code

const UseReticleOffEvent = "UseReticleOff";

UseReticleOnEvent Source code

const UseReticleOnEvent = "UseReticleOn";


Variables Detail

ActorBrackets[4] Source code

var Point ActorBrackets[4];

bEnabled Source code

var bool bEnabled;

bOn Source code

var bool bOn;

LineSize Source code

var vector LineSize;

MainBrackets[4] Source code

var Point MainBrackets[4];

PawnBrackets[4] Source code

var Point PawnBrackets[4];

Proximity Source code

var float Proximity;

TargetText Source code

var localized string TargetText;

UseDistance Source code

var float UseDistance;


Functions Detail

ActorBracketNE Source code

simulated function Point ActorBracketNE ( ) )

ActorBracketNW Source code

simulated function Point ActorBracketNW ( ) )

ActorBracketSE Source code

simulated function Point ActorBracketSE ( ) )

ActorBracketSW Source code

simulated function Point ActorBracketSW ( ) )

GetAlpha Source code

simulated function float GetAlpha ( ) )

GetHealth Source code

simulated function float GetHealth ( ) )

GetProximity Source code

static function float GetProximity ( U2Pawn UsingPawn, Actor Target ) )

GetUseText Source code

simulated function string GetUseText ( ) )

LineHeight Source code

simulated function float LineHeight ( ) )

LineWidth Source code

simulated function float LineWidth ( ) )

LookingAt Source code

static function LookingAt ( U2Pawn UsingPawn, Actor _Target ) )

MainBracketNE Source code

simulated function Point MainBracketNE ( ) )

MainBracketNW Source code

simulated function Point MainBracketNW ( ) )

MainBracketSE Source code

simulated function Point MainBracketSE ( ) )

MainBracketSW Source code

simulated function Point MainBracketSW ( ) )

PawnBracketNE Source code

simulated function Point PawnBracketNE ( ) )

PawnBracketNW Source code

simulated function Point PawnBracketNW ( ) )

PawnBracketSE Source code

simulated function Point PawnBracketSE ( ) )

PawnBracketSW Source code

simulated function Point PawnBracketSW ( ) )

RenderOverlays Source code

function RenderOverlays ( Actor A, Canvas Canvas ) )

RenderOverlaysStatic Source code

static simulated function RenderOverlaysStatic ( U2Pawn UsingPawn, Canvas Canvas ) )

SetAlternate Source code

static protected function SetAlternate ( U2Pawn UsingPawn, Actor _Target, int Index, float _Proximity ) )

SetCurrent Source code

static protected function SetCurrent ( U2Pawn UsingPawn, Actor _Target ) )

SetEnabled Source code

static function SetEnabled ( U2Pawn UsingPawn, bool bNewValue ) )

ShouldShowAltReticle Source code

static function bool ShouldShowAltReticle ( U2Pawn UsingPawn, Actor A, bool bTestProximity ) )


Defaultproperties

defaultproperties
{
	bEnabled=true
	UseDistance=200.000000
	TargetText="Item"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:35.471 - Created with UnCodeX