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Glossary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

AbandonProjector
aBaseY
aBaseX
aBaseZ
Ablend
AblendR
AbortedLeap
AbortMap
AbortMapCurrent
AbortMapDefault
AbortMapT
Abs
AbsorptionPriority
Acceleration
... Actor
... ParticleEmitter
AccelerationRate
AccelerationRatio
AccelMax
AccelMin
AccelRate
Accept
... NavigationPoint
... Teleporter
... TeleporterWithEffects
... TriggeredAreaTeleporter
AcceptClass
Accepted
... TcpLink
... WebConnection
AcceptInventory
... GameInfo
... U2DeathMatch
AcceptsProjectors
AccessCompleteSound
AccessControl
... AccessControl
... GameInfo
AccessControlClass
AccessDeniedSound
AccessingSound
Accumulator
ACDM
Acheron
Acos
AcquisitionAnimationOdds
AcquisitionState
ActionLabel
ActionMoveCamera
ActionPause
ActionRate
Actions
ActionSound
ActionState
ActionTickListeners
Activate
... Powerups
... Powerups
... ProximitySensorController
... U2Inventory
... U2Inventory
... U2Inventory
... U2XMPItem
... U2XMPItem
... U2XMPItem
... VehiclePart
ActivateInventoryItem
... PlayerController
... U2PlayerController
ActivateItem
ActivateSound
... Powerups
... projectileTakkra
... U2Inventory
... U2XMPItem
ActivateStation
... PowerStation
... PowerUp
ActivateUnit
... DeployableInventory
... U2XMPItem
ActivationTime
ActiveAlertDelay
ActiveAlertSound
ActiveAttackState
ActiveParticles
ActiveRagdollDeaths
ActiveState
Actor
... Actor
... DialogController
... Player
ActorBracketHeight
ActorBracketNE
... U2UseManagerPlayer
... UseReticleMonkey
ActorBracketNEAlt0
ActorBracketNEAlt1
ActorBracketNEAlt2
ActorBracketNEAlt3
ActorBracketNEAlt4
ActorBracketNEAlt5
ActorBracketNEAlt6
ActorBracketNEAlt7
ActorBracketNEAlt8
ActorBracketNEAlt9
ActorBracketNW
... U2UseManagerPlayer
... UseReticleMonkey
ActorBracketNWAlt0
ActorBracketNWAlt1
ActorBracketNWAlt2
ActorBracketNWAlt3
ActorBracketNWAlt4
ActorBracketNWAlt5
ActorBracketNWAlt6
ActorBracketNWAlt7
ActorBracketNWAlt8
ActorBracketNWAlt9
ActorBracketPercent
ActorBrackets[4]
ActorBracketSE
... U2UseManagerPlayer
... UseReticleMonkey
ActorBracketSEAlt0
ActorBracketSEAlt1
ActorBracketSEAlt2
ActorBracketSEAlt3
ActorBracketSEAlt4
ActorBracketSEAlt5
ActorBracketSEAlt6
ActorBracketSEAlt7
ActorBracketSEAlt8
ActorBracketSEAlt9
ActorBracketSW
... U2UseManagerPlayer
... UseReticleMonkey
ActorBracketSWAlt0
ActorBracketSWAlt1
ActorBracketSWAlt2
ActorBracketSWAlt3
ActorBracketSWAlt4
ActorBracketSWAlt5
ActorBracketSWAlt6
ActorBracketSWAlt7
ActorBracketSWAlt8
ActorBracketSWAlt9
ActorBracketWidth
ActorBreach
ActorBuffer
ActorCanSeeActor
ActorCollisionNotifier
ActorEntered
... GravityZoneInfo
... WarpZoneInfo
... ZoneInfo
ActorEnteredVolume
ActorFactory
ActorFits
ActorForcesEnabled
ActorFOV
ActorHeadInWater
ActorInfoT
ActorInRange
ActorInRangeEvent
ActorInRangeIndex
ActorLeaving
... WarpZoneInfo
... ZoneInfo
ActorLeavingVolume
ActorList
... Actor
... PhysicsTrigger
ActorListClasses
ActorLists
ActorLookingAt
ActorOrigins[256]
ActorOutOfRange
ActorOutOfRangeEvent
ActorOutOfRangeIndex
ActorParticleTemplate
ActorRangeCounter
ActorRangeTransition
... Controller
... U2NPCControllerBase
ActorReachable
ActorRenderData
ActorRenderDataPtr
ActorRotationOffset
ActorRotator
ActorRotatorClass
ActorRotatorRI
Actors
Actors[128]
ActorScaler
ActorsInRange
ActorSize
ActorTag
ActorTimeDilation
ActorType
ActorToShow
ActualCollection
Add
AddActor
AddActorAt
AddActors
AddAdditionalDamageFilter
AddAllEvent
AddAmmo
... ammoInvDispersion
... ammoInvGrenade
... Ammunition
... NIU2
... U2Weapon
... U2XMPAmmo
AddArc
AddArrow
AddBot
AddBots
AddBox
AddChoice
AddCylinder
AddClass
AddComponent
AddConnection
AddController
AddDeathObserver
AddDebugFlag
AddDecal
AddDefaultInventory
... AtlantisGameInfo
... CutsceneGameInfo
... GameInfo
... U2DeathMatch
... U2GameInfo
AddDestroyTemplate
AddDialog
AddedHealth
AddedHumanThreat
... U2NPCControllerBot
... U2NPCControllerShared
AddExecListener
AddFearLocation
AddFlagSafe
AddForce
AddGameRules
AddImpactEffect
AddInventory
AdditionalDamageFilters
AdditionalData
AdditionalMomentum
AdditionalParticles
... TriangleParticleTemplate
... TriParticleTemplate
AdditionalRotation
AddKeyEventListener
AddKeyListener
AddLine
AddLinePS
AddList
AddLocalGameEvent
AddLocationFromOtherEmitter
AddMeshListEntry
AddMinAmmo
AddMutator
... Arena
... Mutator
AddParticipant
AddPawn
AddPrefix
AddString
AddTap
AddTemplate
... Force
... ParticleGenerator
AddTextMessage
AddTickListener
AddTimer
AddTimerS
AddTimerSafe
AddToCoverActorList
AddToFirstStep
... CurvedStairBuilder
... LinearStairBuilder
AddToSpecialColliderList
AddToTeam
AddTravelGameEvent
AddUnits
AddURLOption
AddVariable
AddVelocity
... Pawn
... StationaryPawn
... U2Pawn
AddVelocityFromOtherEmitter
AddWatch
AddWeapon
AddWeaponClass
AddWeaponDamageItem
AddWeaponTimers
... U2NPCControllerAdvanced
... U2NPCControllerAdvancedOld
Adhesion
AdjustAgainDelay
AdjustAim
... Controller
... Pawn
... PlayerController
... U2AraknidControllerHeavy
... U2AraknidControllerHeavy
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2NPCControllerShared
... U2Weapon
AdjustCollisionSize
AdjustDamage
... U2Inventory
... U2XMPItem
AdjustDesireFor
... AIController
... Controller
... U2NPCControllerBot
... U2NPCControllerBotOld
AdjustDestinationForPhysics
AdjustDistanceLabel
AdjustedAim
AdjustEyeHeight
AdjustFinalDamage
... U2DrakkBoss
... U2DrakkBossUpper
... U2Pawn
AdjustFromWallLabel
AdjustGore
AdjustJump
AdjustLoc
AdjustMoods
AdjustPawnClass
... AtlantisGameInfo
... GameInfo
... U2DeathMatch
... U2TutorialGameInfo
... U2XMPGame
AdjustPositionAgainLabel
AdjustPositionLabel
AdjustProductionAvailability
AdjustProjectileAim
... U2Weapon
... WeaponInvRocketLauncher
AdjustRadius
AdjustRotationLabel
AdjustSkill
AdjustTraceAim
AdjustTraceFireHit
... projectileTakkraDefensive
... U2Projectile
... U2Weapon
AdjustView
... AIController
... Controller
... PlayerController
AdjustWeaponDamage
AdjustWeaponLog
AdjustWeaponPitchYaw
AdjustWeaponRate
AdjustWeaponRoll
AdjustWeaponXY
AdjustWeaponZ
AdjustZoomSound
Admin
... Admin
... PlayerController
AdminClass
AdminEmail
AdminLogin
AdminManager
AdminName
AdminPassword
ADrop
AF_Alert
AF_Hurt
AF_None
Affect
AffectedActor
AffectedRadius
AffectedSystems
... ParticleColliderDisc
... ParticleColliderSphere
AffectedTemplates
... Force
... LevelInfo
AffectedTypes[3]
AffectingForces
Affector
aForward
AgentSpecialStateBegin
AgentSpecialStateEnd
Aggressiveness
... U2NPCControllerBaseOld
... U2NPCControllerBasic
AIController
Aida
AidaAtlantis
AIFlags
AIHearSound
AIMessage
AimingHelp
AimRotation
AirAbsorptionHF
AIRating
AIRatingAltFire
AIRatingFire
AirControl
... Pawn
... U2GameInfo
AirSpeed
AIScript
AlarmMessage
AlarmMessages
AlarmSound
AlarmSoundNoOverride
AlarmSoundPitch
AlarmSoundRadius
AlarmSoundSlot
AlarmSoundVolume
AlarmTrigger
Alertness
Alertness[32]
AlertOthersRadius
AlertState
AlertTime
Alignment
AlignMeshNormal
AlignMeshSpecialHandling
AlignMeshTraceOffset1
AlignMeshTraceOffset2
AlignMeshTraceOffset3
AlignMeshTraceVector
AlignToSide
... CylinderBuilder
... ConeBuilder
AllActors
AllAmmo
AllCanTalk
AllocateGameAIControllers
... CutsceneGameInfo
... U2GameInfo
AllocateObject
AllocateSoundSlotTimerList
AllowBroadcastLocalized
AllowFriendlyBumpStateChanges
... U2AraknidController
... U2NPCControllerBase
... U2NPCControllerBaseOld
... U2NPCControllerShared
AllowHitAnimations
AllowHitSounds
... Controller
... U2NPCControllerBase
AllowPickupWeaponSwitch
... AIController
... U2NPCControllerAdvanced
... U2NPCControllerAdvancedOld
AllowsBroadcast
AllowSlomo
AllParticlesDead
aLookUp
Alpha
... NeuralNetForce
... TriggerLight
AlphaBlend
AlphaCurveScale
AlphaHeightScale
AlphaMap
AlphaMax
AlphaOperation
AlphaRate
AlphaRef
... FinalBlend
... ParticleMaterial
AlphaTest
... FinalBlend
... ParticleMaterial
AltAccuracy
AltChargeTime
AltDamage
AltDamageType
AltEnergy
AltEnergyTimer
AlternateAttackState
AlternatePath
AlternateUseManagers
AltFire
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PPainter
... PPainter
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2Weapon
... U2XMPItem
... Weapon
... WeaponInvGrenadeLauncher
... WeaponInvLaserRifleGimp
... WeaponInvSingularityCannon
... WeaponInvSniperRifle
... WeaponInvSniperRifle
AltFireBoltSpeed
AltFireChargeEffect
AltFireEffect
... U2DrakkBossUpperController
... U2Tosc
AltFireEffectTemplate
AltFireEndSound
AltFireLastDownTime
AltFireLastReloadTime
AltFireLastRoundSound
AltFireMinIneffectiveRange
AltFirePitch
AltFireReallyIneffectiveRange
AltFireSound
AltFireTime
AltImpactSound
AltProjectileClass
AltProjectileSpeed
AltRefireRate
AltShakeMag
AltShakeTime
AltShellClass
AltTeamColor
AlwaysFace2RI
AlwaysFaceRI
AlwaysKeep
... Arena
... Mutator
... NIU2
AlwaysShowTerrain
AmbientBrightness
AmbientBuzzSound
AmbientColor
AmbientGlow
AmbientHue
AmbientNoiseSound
AmbientRotationRate
AmbientSaturation
AmbientSound
... Actor
... AmbientSound
AmbientSoundIndex
AmbientSoundStr
... BreakableItem
... EarthquakeTrigger
AmbientSoundStrings
AmbientVector
AmbushClearOtherSpots
... U2NPCControllerBaseOld
... U2NPCControllerBot
... U2NPCControllerBotOld
AmbushFindSpot
... U2NPCControllerBaseOld
... U2NPCControllerBot
AmbushPickSpot
... U2NPCControllerBaseOld
... U2NPCControllerBot
AmbushPoint
AmbushSpot
... U2NPCControllerBaseOld
... U2NPCControllerBasic
Ammo
AmmoAmount
... Ammo
... Ammunition
ammoAssaultRifle
AmmoCountConcussion
AmmoCountEMP
AmmoCountFragment
AmmoCountIncendiary
AmmoCountSmoke
AmmoCountToxic
ammoEnergyRifle
ammoFlamethrower
AmmoFlashTime
ammoGrenade
ammoGrenadeConcussion
ammoGrenadeEMP
ammoGrenadeFragment
ammoGrenadeIncendiary
ammoGrenadeSmoke
ammoGrenadeToxic
ammoInvAssaultRifle
ammoInvAutoCannon
ammoInvAutoTurret
ammoInvDispersion
ammoInvEnergyRifle
ammoInvFieldGenerator
ammoInvFlamethrower
ammoInvGrenade
ammoInvGrenadeConcussion
ammoInvGrenadeEMP
ammoInvGrenadeFragment
ammoInvGrenadeIncendiary
ammoInvGrenadeSmoke
ammoInvGrenadeToxic
ammoInvLaserRifle
ammoInvLeechGun
ammoInvPistol
ammoInvProximitySensor
ammoInvRocket
ammoInvRocketLauncher
ammoInvRocketTurret
ammoInvShotgun
ammoInvSingularityCannon
ammoInvSniperRifle
ammoInvTakkra
ammoLaserRifle
ammoLeechGun
AmmoName
AmmoPack
AmmoPackHeavyPickup
AmmoPackLightPickup
AmmoPackMediumPickup
AmmoPickupClass
AmmoPickupName
ammoPistol
AmmoReadyForAction
... U2NPCControllerAdvancedOld
... U2NPCControllerBot
... U2NPCControllerBotOld
ammoRocketLauncher
ammoShotgun
ammoSingularityCannon
ammoSniperRifle
AmmoType
Ammunition
aMouseY
aMouseX
Amphibious
Amplitude
Anchor
AnchorForce
AnchorTemplate
Angle
... WeaponInvAssaultRifle
... WeaponInvSniperRifle
AngleExt
AngleOfCurve
AnglesOK
AnimAction
AnimateHurtRatio
Animating
AnimationController
AnimationControllerBase
AnimationControllerClass
AnimationControllerInterf
AnimationGroup
AnimationName
AnimationTick
AnimBlendParams
AnimBlendToAlpha
AnimCurrent
AnimEditProps
AnimEnd
... Actor
... LicenseeController
... Pawn
... U2KillerSproutController
... U2NPCControllerBase
... U2NPCControllerBaseOld
... U2Pawn
... U2Pawn
... U2Respawn
... U2Weapon
... U2Weapon
... U2Weapon
... U2Weapon
AnimEndEvent
AnimEndIndex
AnimFrame
AnimInfo
AnimIsInGroup
AnimNext
AnimRate
... Actor
... ProtoBlob
AnimRep
AnimSequence
AnimStatus
AnimStruct
AnimTest
AnimTime
Anywhere
AnnoyedAt
AnnouncePickup
... ArtifactPickup
... Pickup
... PowerUpPickup
... U2AmmoPickup
... U2WeaponPickup
... XMPPickup
AnnouncerVolume
AntiPortal
AntiPortalActor
AppendHeader
ApplyAdditionalDamageFilters
Application
ApplicationObjects[10]
ApplicationPaths[10]
Applications[10]
ApplyDrain
AppliedBob
ApplyFilter
ApplyRecharge
ApplySettingsText
ApplyVideoSettings
AR_LightEffect
AR_Shell
AR_Tracer
ArcLifeSpan
Arena
ArgsByte[MaxArgsByte]
ArgsFloat[MaxArgsFloat]
ArgsInt[MaxArgsInt]
ArgsLabel[MaxArgsLabel]
ArgsName[MaxArgsName]
ArgsString[MaxArgsString]
ArmOozeEffect
Armor
ArmorAbsorbDamage
... Armor
... PowerSuit
... PowerSuitCustom
ArmorAbsorption
ArmorHealthRatio
ArmorImpactEffect
ArmorPickup
ArmorPriority
ArmorReduceDamage
ArmsStart
ArmsStop
ArmTossSpeed
ArmTossTargetActorTag
ArrayTest
Artifact
ArtifactArmor
ArtifactCount
ArtifactGoal
ArtifactHealth
ArtifactIconName
ArtifactInvArmor
ArtifactInvHealth
ArtifactInvInvisibility
ArtifactInvisibility
ArtifactInvLocator
ArtifactInvSpeed
ArtifactInvWeaponDamage
ArtifactList[MaxArtifacts]
ArtifactLocator
ArtifactPickup
Artifacts
ArtifactSpawnPoint
ArtifactSpeed
... ArtifactSpeed
... ArtifactSpeed
ArtifactWeaponDamage
Asc
Asin
AssaultRifleArena
AssembleString
AssessThreat
Assets
AssetsHelperClass
AssetsHelperGeneric
AssignCoverSpot
AssignDefaultInventory
AssignHoldSpot
AssignScript
AssignScriptController
AssignSounds
AssociatedActor
AssociatedActorTag
AssociatedTrigger
aStrafe
AT
Atan
Atan2
AtCapacity
AtDestinationActor
AtDestinationPoint
AtlantisController
AtlantisControllerOld
AtlantisDropship
AtlantisDropshipBig
AtlantisGameInfo
AtlantisHI
AtlantisIconImporter
AtlantisLevelChange
AtlantisMutator
AtlantisPostM00Scratchpad
AtlantisPostM01Scratchpad
AtlantisPostM99Scratchpad
AtlantisSeagoat
Attach
... Actor
... Mover
Attach_Actor
Attach_Class
Attach_Mode
Attach_Offset
Attach_PostOffset
Attach_Tag
Attach_Target
AttachActor
... AttachTrigger
... Projector
Attached
Attached[8]
AttachedTemplates
AttachedToBaseState
ATTACHLOCATIONFUDGEFACTOR
AttachmentBone
AttachmentClass
AttachName
AttachProjector
AttachTag
AttachTemplate
AttachTo
AttachToBone
AttachToPawn
AttachTrigger
Attack
AttackActiveBehaviors
AttackActiveCantReachBehaviors
AttackActiveEnemyNotVisibleBehaviors
AttackActiveMeleeBehaviors
AttackActiveMeleeHitBehaviors
AttackActiveUseCoverBehaviors
AttackBeginSound
AttackCantFireLockoutTime
AttackCloseChargeState
AttackCloseState
AttackClosingCanFireOdds
AttackClosingReachableDistSquared
AttackCollisionProxy
AttackDelay
AttackDelaySeconds
AttackDestinationClassName
AttackDestinations
AttackDestinationZ
AttackDoneLabel
AttackDurationTime
AttackEffect
AttackFallbackState
AttackHeight
AttackHideState
AttackHuntState
AttackingState
AttackLeapState
AttackLocation
AttackMeleeMaxTime
AttackMeleeMinTime
AttackMeleeState
AttackMoveToCoverBaseState
AttackMoveToCoverCombatState
AttackMoveToCoverFleeState
AttackNonRangedCheckRate
AttackNonRangedFailedRate
AttackOngoingLabel
AttackPassiveBehaviors
AttackPassiveCantReachBehaviors
AttackPassiveEnemyNotVisibleBehaviors
AttackPassiveMeleeBehaviors
AttackPassiveMeleeHitBehaviors
AttackPassiveUseCoverBehaviors
AttackRadius
AttackRange
AttackReadyToAttackOdds
AttackRecoverEnemyState
AttackRetreatState
AttackSound
... projectileLeech
... SpiderBaby
AttackStakeOutCoverState
AttackStakeOutState
AttackStationaryCanFireOdds
AttackStationaryState
AttackStationaryStopTime
AttackString
AttackTacticalMoveCanFireOdds
AttackTacticalMoveMeleeState
AttackTacticalMoveState
AttackTacticalRetreatMeleeState
AttackTacticalRetreatState
AttackTarget
... projectileTakkra
... projectileTakkraDefensive
AttackTauntState
AttackTimer
AttackUseCoverLockoutTime
AttackUseCoverMaxTime
AttackUseCoverMinTime
AttackUseCoverTimeOutTime
AttackVictim
Attitude
... DialogController
... DialogNode
AttractionForce
aTurn
Audio
AudioDevice
AudioDuration
AudioFinished
AudioFinishedTimer
AudioMaxRadiusMultiplier
AudioRadiusModifier
AudioVolumeModifier
aUp
Author
... LevelInfo
... LevelSummary
AuthorityAltFire
... U2Weapon
... U2XMPItem
... WeaponInvDispersion
... WeaponInvLeechGun
... WeaponInvRocketLauncherEx
... WeaponInvTakkra
AuthorityFire
... U2Weapon
... U2XMPItem
... WeaponInvGrenadeLauncher
... WeaponInvSingularityCannon
... WeaponInvTakkra
... weaponTurretMounted
AutoAim
AutoBegin
AutoBeginEvent
AutoBeginIndex
AutoDestroy
... Actor
... Emitter
... ParticleEmitter
... ParticleGenerator
AutoEnd
AutoEndEvent
AutoEndIndex
AutoEndLabel
AutoLadder
AutoLink
AutomaticInitialSpawning
AutonomousPhysics
AutoReset
... Emitter
... ParticleEmitter
AutoResetTimeRange
AutoSave
AutoSaveCount
AutoSaveEnabledA1
AutoSaveEnabledA2
AutoSaveEnabledA3
AutoSaveEnabledA4
AutoSaveEnabledB1
AutoSaveEnabledB2
AutoSaveEnabledB3
AutoSaveEnabledB4
AutoSaveEnabledC1
AutoSaveEnabledC2
AutoSaveEnabledC3
AutoSaveEnabledC4
AutoSaveEnabledD1
AutoSaveEnabledD2
AutoSaveEnabledD3
AutoSaveEnabledD4
AutoSaveEnabledE1
AutoSaveEnabledE2
AutoSaveEnabledE3
AutoSaveEnabledE4
AutoSaveEnabledF1
AutoSaveEnabledF2
AutoSaveEnabledF3
AutoSaveEnabledF4
AutoSaveEnabledG1
AutoSaveIndex
... EditorEngine
... LevelChange
... U2PlayerController
AutosaveTimeMinutes
AutoSwitchPriority
AutoTurret
AutoTurretController
AutoTurretDeployable
AutoTurretPickup
AuxPhase
AvailableClasses[32]
AvailableDescriptions[32]
Avatar
AvgPhysicsTime
AvgText
AvoidedBumpWaitTime
AvoidFriendlyBump
... U2NPCControllerBase
... U2NPCControllerBase
Axis

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Creation time: sk 3-1-2016 10:48:36.672 - Created with UnCodeX