- Extends
- BreakableItem
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- U2.U2Decoration
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+-- U2Decorations.BreakableItem
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+-- U2Weapons.SpiderBaby
Inherited Variables from U2Decorations.BreakableItem |
AmbientSoundStr, BaseTossMagnitude, bBecomeMovable, bDestroyCollision, BreakParticleEffectsRefs[6], BreakParticleEffects[6], BreakSound, BrokenMesh, BrokenStaticMesh, bShakeView, bTossNPCs, bTossPCs, DamageAmount, DamageRadius, DamageType, Duration, HitPoints, MaxTossedMass, Momentum, Radius, ShakeMagnitude, ShakeSoundStr, TimeBetweenShakes |
Inherited Variables from U2.U2Decoration |
BaseBouncePitch, BaseBounceVolume, bBounceable, bFirstHit, bMultiAnimEnabled, BounceDamping, DamageFilterClass, FragmentClass, FragmentCount, FragmentSize, FragmentSkin, HitDamage, HitDamageType, HitMomentum, HitPoints, LandedPitch, LandedRoll, LandedYaw, LandSound1, MaxAnimRate, MinAnimRate, MinBounceSoundSpeed, MinBounceSpeed, MinDamageVelocityZ, MinFirstHitSpeed, MultiAnimMaxRate[4], MultiAnimMinRate[4], MultiAnimSequence[4], PitchPerturbPercent, RotationDamping, VolumePerturbPercent |
Inherited Functions from U2.U2Decoration |
BaseChange, Bump, HitWall, InitFor, Landed, PostEditChange, PreBeginPlay, SetupBounce, TakeDamage, Timer, Touch |
const AlertState = 'Alert';
const AttackTimer = 'Attack';
const CheckActivationTimer = 'CheckActivation';
const ExplodedState = 'Exploded';
const GestationState = 'Gestation';
var sound AttackBeginSound;
var sound AttackSound;
var bool bSelfDestruct;
var string CommandFile;
var string CommandLabel;
var float HatchOffset;
SpiderBaby
function Attack ( ) )
BeginState @AlertState Source code
event BeginState ( ) )
function BreakApart ( ) )
function bool CanActivate (
Pawn Victim ) )
CheckActivation @AlertState Source code
function CheckActivation ( ) )
function CleanupCollisionProxy ( ) )
function DelayedAttack (
Pawn Victim ) )
event Destroyed ( ) )
function DoActivate (
Pawn Victim ) )
event EndState ( ) )
function Fertilize ( ) )
function vector GetSpawnLocation ( ) )
event PostBeginPlay ( ) )
function SelfDestruct ( ) )
function SetScale ( float NewScale ) )
function SetSkin_Alert ( )
function SetSkin_Alive ( )
function SetSkin_Dead ( )
function bool SpawnBaby ( optional
Pawn Victim ) )
event Tick ( float DeltaTime ) )
function Trigger (
Actor Other,
Pawn EventInstigator, optional
name EventName ) )
function Trigger (
Actor Other,
Pawn EventInstigator, optional
name EventName ) )
event UnTouch (
Actor Other ) )
function bool ValidEnemy (
Pawn Victim ) )
defaultproperties
{
TeamNumber=43
bCacheTarget=true
AttackRadius=180.000000
AttackHeight=72.000000
GestationPeriod=3.000000
MaxSize=1.500000
MinSize=0.750000
AttackDelaySeconds=(A=1.000000,B=0.500000)
AttackBeginSound=Sound'U2WeaponsA.LeechGun.LG_UnfertilizedOpen'
AttackSound=Sound'U2WeaponsA.LeechGun.LG_Jump'
Skins_Alive(0)=Shader'343T.AraknidPod.AraknidPodA'
Skins_Alive(1)=Shader'343T.AraknidPod.AraknidPodC'
Skins_Alert(0)=Shader'343T.AraknidPod.AraknidPodB'
Skins_Alert(1)=Shader'343T.AraknidPod.AraknidPodC'
Skins_Dead(0)=Shader'343T.AraknidPod.AraknidPodC'
Skins_Dead(1)=Combiner'343T.AraknidPod.AraknidPodFleshy3'
Skins_Dead(2)=Shader'343T.AraknidPod.AraknidPodC'
HatchOffset=5.000000
HitPoints=10
BrokenStaticMesh=StaticMesh'343M.Pickups.ammo_LG_split'
BreakParticleEffectsRefs(0)=ParticleSalamander'LeechFX.ParticleSalamander0'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Pickups.ammo_LG'
bIgnoreSingularityDamage=true
bIgnoreSingularityForces=true
CollisionRadius=26.000000
CollisionHeight=9.300000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:32.818 - Created with
UnCodeX