Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Shader

Extends
RenderedMaterial
Modifiers
editinlinenew native

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.Shader

Variables Summary
boolModulateStaticLighting2X
Shader
MaterialDetail
floatDetailScale
MaterialDiffuse
MaterialOpacity
EOutputBlendingOutputBlending
MaterialSelfIllumination
MaterialSelfIlluminationMask
MaterialSpecular
MaterialSpecularityMask
boolTwoSided
boolWireframe
Inherited Variables from Engine.Material
DefaultFallback, DefaultMaterial, FallbackMaterial, TextureType, UseFallback, Validated

Enumerations Summary
EOutputBlending
OB_Normal, OB_Masked, OB_Modulate, OB_Translucent, OB_Invisible,
Inherited Enumerations from Engine.Material
ETextureType

Structures Summary
Inherited Structures from Engine.Material
CheckResult

Functions Summary
function Reset ()))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
Inherited Functions from Engine.Material
ForceDependencies, GetHitTexture, GetHitTextureType, Reset, ResetModifiers, Trigger


Variables Detail

ModulateStaticLighting2X Source code

var bool ModulateStaticLighting2X;

Shader

Detail Source code

var(Shader) editinlineuse Material Detail;

DetailScale Source code

var(Shader) float DetailScale;

Diffuse Source code

var(Shader) editinlineuse Material Diffuse;

Opacity Source code

var(Shader) editinlineuse Material Opacity;

OutputBlending Source code

var(Shader) EOutputBlending OutputBlending;

SelfIllumination Source code

var(Shader) editinlineuse Material SelfIllumination;

SelfIlluminationMask Source code

var(Shader) editinlineuse Material SelfIlluminationMask;

Specular Source code

var(Shader) editinlineuse Material Specular;

SpecularityMask Source code

var(Shader) editinlineuse Material SpecularityMask;

TwoSided Source code

var(Shader) bool TwoSided;

Wireframe Source code

var(Shader) bool Wireframe;


Enumerations Detail

EOutputBlending Source code

enum EOutputBlending
{
OB_Normal, OB_Masked, OB_Modulate, OB_Translucent, OB_Invisible,
};


Functions Detail

Reset Source code

function Reset ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	DetailScale=8.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:32.610 - Created with UnCodeX