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class Shader extends RenderedMaterial editinlinenew native; var() editinlineuse Material Diffuse; var() editinlineuse Material Opacity; var() editinlineuse Material Specular; var() editinlineuse Material SpecularityMask; var() editinlineuse Material SelfIllumination; var() editinlineuse Material SelfIlluminationMask; var() editinlineuse Material Detail; var() float DetailScale; var() enum EOutputBlending { OB_Normal, OB_Masked, OB_Modulate, OB_Translucent, OB_Invisible, } OutputBlending; var() bool TwoSided; var() bool Wireframe; var bool ModulateStaticLighting2X; function Reset() { if(Diffuse != None) Diffuse.Reset(); if(Opacity != None) Opacity.Reset(); if(Specular != None) Specular.Reset(); if(SpecularityMask != None) SpecularityMask.Reset(); if(SelfIllumination != None) SelfIllumination.Reset(); if(SelfIlluminationMask != None) SelfIlluminationMask.Reset(); if(FallbackMaterial != None) FallbackMaterial.Reset(); } //NEW (mwp) 927 function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { if(Diffuse != None) Diffuse.Trigger( Other, EventInstigator, EventName ); if(Opacity != None) Opacity.Trigger( Other, EventInstigator, EventName ); if(Specular != None) Specular.Trigger( Other, EventInstigator, EventName ); if(SpecularityMask != None) SpecularityMask.Trigger( Other, EventInstigator, EventName ); if(SelfIllumination != None) SelfIllumination.Trigger( Other, EventInstigator, EventName ); if(SelfIlluminationMask != None) SelfIlluminationMask.Trigger( Other, EventInstigator, EventName ); if(FallbackMaterial != None) FallbackMaterial.Trigger( Other, EventInstigator, EventName ); } //OLD defaultproperties { DetailScale=8.000000 } |
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