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Engine.ShadowBitmapMaterial


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class ShadowBitmapMaterial extends BitmapMaterial
	native;

#exec Texture Import file=Textures\ShadowBlob.tga Name=BlobTexture Mips=On UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP DXT=3
#exec Texture Import file=Textures\EdgeFilter.dds Name=FilterTexture UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP

var const transient int	TextureInterfaces[2];

var Actor	ShadowActor;
var vector	LightDirection,
			FrustumOrigin;
var float	LightDistance,
			LightFOV;
var bool	Dirty,
			Invalid,
			bBlobShadow,
			bBlurShadow;
var float   CullDistance;
var byte	ShadowDarkness;

var BitmapMaterial	BlobShadow;
var BitmapMaterial	EdgeFilter;


native function SetRes(int Res);
native function vector GetShadowLocation();

//
//	Default properties
//

defaultproperties
{
	Dirty=true
	bBlurShadow=true
	ShadowDarkness=255
	BlobShadow=Texture'Engine.BlobTexture'
	EdgeFilter=Texture'Engine.FilterTexture'
	Format=TEXF_RGBA8
	UClampMode=TC_Clamp
	VClampMode=TC_Clamp
	UBits=7
	VBits=7
	USize=256
	VSize=256
	UClamp=256
	VClamp=256
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.632 - Created with UnCodeX