- Extends
- BitmapMaterial
- Modifiers
- safereplace native noteditinlinenew dontcollapsecategories noexport
Core.Object
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+-- Engine.Material
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+-- Engine.RenderedMaterial
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+-- Engine.BitmapMaterial
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+-- Engine.Texture
Direct Known Subclasses:
Cubemap, FractalTexture, ScriptedTexture, TextureArray
Enumerations Summary |
EEnvMapTransformType EMTT_ViewSpace,
EMTT_WorldSpace,
EMTT_LightSpace,
|
ELODSet LODSET_None,
LODSET_World,
LODSET_Skin,
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var transient float Accumulator;
var const editconst private bool bHasComp;
var private bool bParametric;
var private bool bRealtime;
var private transient bool bRealtimeChanged;
var depreciated
texture DetailTexture;
var depreciated
texture EnvironmentMap;
var const int InternalTime[2];
var const
color MaxColor;
var private native const array<int> Mips;
var transient byte PrimeCurrent;
var const transient int RenderInterface;
var depreciated float Specular;
var const transient int __LastUpdateTime[2];
Animation
var(Animation) float MaxFrameRate;
var(Animation) float MinFrameRate;
var(Animation) byte PrimeCount;
Quality
var(Quality) private bool bHighColorQuality;
var(Quality) private bool bHighTextureQuality;
Surface
var(Surface) bool bAlphaTexture;
var(Surface) editconst bool bMasked;
Texture
enum
ELODSet
{
LODSET_None,
LODSET_World,
LODSET_Skin,
};
defaultproperties
{
DetailScale=8.000000
MipZero=(B=64,G=128,R=64)
MaxColor=(B=255,G=255,R=255,A=255)
LODSet=LODSET_World
}
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Creation time: sk 3-1-2016 10:48:33.211 - Created with
UnCodeX