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//============================================================================= // Texture: An Unreal texture map. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Texture extends BitmapMaterial safereplace native noteditinlinenew dontcollapsecategories noexport; // Palette. var(Texture) palette Palette; // Detail texture. var(Texture) Material Detail; var(Texture) float DetailScale; // Internal info. var const color MipZero; var const color MaxColor; var const int InternalTime[2]; // Subtextures. var depreciated texture DetailTexture; // Detail texture to apply. var depreciated texture EnvironmentMap;// Environment map for this texture // Surface properties. var depreciated enum EEnvMapTransformType { EMTT_ViewSpace, EMTT_WorldSpace, EMTT_LightSpace, } EnvMapTransformType; var depreciated float Specular; // Specular lighting coefficient. // Texture flags. var(Surface) editconst bool bMasked; var(Surface) bool bAlphaTexture; var(Quality) private bool bHighColorQuality; // High color quality hint. var(Quality) private bool bHighTextureQuality; // High color quality hint. var private bool bRealtime; // Texture changes in realtime. var private bool bParametric; // Texture data need not be stored. var private transient bool bRealtimeChanged; // Changed since last render. var const editconst private bool bHasComp; //!!OLDVER Whether a compressed version exists. // Level of detail set. var(Quality) enum ELODSet { LODSET_None, // No level of detail mipmap tossing. LODSET_World, // World level-of-detail set. LODSET_Skin, // Skin level-of-detail set. } LODSet; // Animation. var(Animation) texture AnimNext; var transient texture AnimCurrent; var(Animation) byte PrimeCount; var transient byte PrimeCurrent; var(Animation) float MinFrameRate, MaxFrameRate; var transient float Accumulator; // Mipmaps. var private native const array<int> Mips; var const editconst ETextureFormat CompFormat; //!!OLDVER var const transient int RenderInterface; var const transient int __LastUpdateTime[2]; defaultproperties { DetailScale=8.000000 MipZero=(B=64,G=128,R=64) MaxColor=(B=255,G=255,R=255,A=255) LODSet=LODSET_World } |
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