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Core.Object | +-- Engine.Material
Combiner, Modifier, RenderedMaterial
Constants Summary |
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Inherited Contants from Core.Object |
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DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Variables Summary | |
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Material | DefaultFallback |
Material | DefaultMaterial |
bool | UseFallback |
bool | Validated |
Material | |
Material | FallbackMaterial |
ETextureType | TextureType |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
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ETextureType TT_Default, TT_None, TT_Skin, TT_AlienSoft, TT_AlienWet, TT_Aluminum, TT_Bone, TT_Bouncy, TT_Cloth, TT_Deck, TT_Dirt, TT_Glass, TT_Grass, TT_Gravel, TT_Ice, TT_Leaves, TT_Marble, TT_Membrane, TT_Metal, TT_MetalHollow, TT_Mud, TT_Plastic, TT_PlasticHollow, TT_Puddle, TT_Rubber, TT_Rug, TT_SafetyGlass, TT_Synthetics, TT_SnowHard, TT_SnowSoft, TT_Soil, TT_Sticks, TT_Stone, TT_Water, TT_Wood, TT_ForceWall, |
Inherited Enumerations from Core.Object |
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EAlignment, ECamOrientation, ESheerAxis |
Structures Summary | ||
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CheckResult Next, Actor, Location, Normal, Primitive, Time, Item, Material |
Inherited Structures from Core.Object |
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Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary | ||
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ForceDependencies ())) | ||
Material | GetHitTexture (CheckResult Hit) | |
ETextureType | GetHitTextureType (CheckResult Hit) | |
Reset ())) | ||
ResetModifiers (optional float Value) | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) |
Variables Detail |
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Enumerations Detail |
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TT_Default, TT_None, TT_Skin, TT_AlienSoft, TT_AlienWet, TT_Aluminum, TT_Bone, TT_Bouncy, TT_Cloth, TT_Deck, TT_Dirt, TT_Glass, TT_Grass, TT_Gravel, TT_Ice, TT_Leaves, TT_Marble, TT_Membrane, TT_Metal, TT_MetalHollow, TT_Mud, TT_Plastic, TT_PlasticHollow, TT_Puddle, TT_Rubber, TT_Rug, TT_SafetyGlass, TT_Synthetics, TT_SnowHard, TT_SnowSoft, TT_Soil, TT_Sticks, TT_Stone, TT_Water, TT_Wood, TT_ForceWall,};
Structures Detail |
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var(Material) Actor Actor;};
var(Material) int Item;
var(Material) vector Location;
var(Material) Material Material;
var(Material) Object Next;
var(Material) vector Normal;
var(Material) Primitive Primitive;
var(Material) float Time;
Functions Detail |
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Defaultproperties |
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defaultproperties { DefaultMaterial=Texture'Engine.DefaultTexture' DefaultFallback=Texture'Engine.FallbackTexture' } |
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