Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Material


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
//=============================================================================
// Material: Abstract material class
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Material extends Object
	native
	hidecategories(Object)
	collapsecategories
	noexport;

#exec Texture Import File=Textures\DefaultTexture.pcx
#exec Texture Import File=Textures\FallbackTexture.pcx //NEW (mwp)

//NEW (mwp) TextureType support
enum ETextureType
{
	TT_Default,						// must be first entry  (value=0)
	TT_None,						// must be second entry (value=1) no sound on this surface
	TT_Skin,						// must be third entry  (value=2) blood effects handled by DamageType
	TT_AlienSoft,
	TT_AlienWet,
	TT_Aluminum,
	TT_Bone,
	TT_Bouncy,						
	TT_Cloth,
	TT_Deck,						// hollow wood surface
	TT_Dirt,  
	TT_Glass,
	TT_Grass,  
	TT_Gravel, 
	TT_Ice, 
	TT_Leaves, 
	TT_Marble, 
	TT_Membrane,
	TT_Metal,  
	TT_MetalHollow,  
	TT_Mud,
	TT_Plastic,  
	TT_PlasticHollow,  
	TT_Puddle,
	TT_Rubber,
	TT_Rug,
	TT_SafetyGlass,
	TT_Synthetics,
	TT_SnowHard,					// crunchy snow
	TT_SnowSoft,					// fresh, soft snow
	TT_Soil,
	TT_Sticks, 
	TT_Stone,
	TT_Water,
	TT_Wood,
	TT_ForceWall,
};
//OLD

var() Material FallbackMaterial;

//NEW (mwp) 927
var Material DefaultMaterial;
var const transient bool UseFallback;	// Render device should use the fallback.
var const transient bool Validated;		// Material has been validated as renderable.
//OLD

var() const ETextureType TextureType; //NEW (mwp) Type of texture/material (e.g., used for texture-specific sounds)

var Material DefaultFallback;			//NEW (mwp)

struct CheckResult /*extends IteratorActorList*/
{
	var() Object	Next;		//IteratorList*
	var() Actor		Actor;
	var() vector	Location;   // Location of the hit in coordinate system of the returner.
	var() vector	Normal;     // Normal vector in coordinate system of the returner. Zero=none.
	var() Primitive	Primitive;  // Actor primitive which was hit, or NULL=none.
	var() float		Time;       // Time until hit, if line check.
	var() int		Item;       // Primitive data item which was hit, INDEX_NONE=none.
	var() Material	Material;	// Material cached by LineCheck()
}; // CheckResult is duplicated in Actor.uc to prevent a circular dependency, please be sure to update both copies.

//NEW (mwp) 927
function Reset()
{
	if( FallbackMaterial != None )
		FallbackMaterial.Reset();
}

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	if( FallbackMaterial != None )
		FallbackMaterial.Trigger( Other, EventInstigator, EventName );
}
//OLD

//NEW (mwp) TextureType support
function ForceDependencies()
{
	local class C;

	C = class'TextureTypes';
}
native(1089) static final function ETextureType GetHitTextureType( CheckResult Hit );
native(1090) static final function Material	GetHitTexture( CheckResult Hit );
//OLD

native static final function ResetModifiers( optional float Value );	//NEW (arl)

defaultproperties
{
	DefaultMaterial=Texture'Engine.DefaultTexture'
	DefaultFallback=Texture'Engine.FallbackTexture'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.518 - Created with UnCodeX