Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Material | +-- Engine.RenderedMaterial | +-- Engine.BitmapMaterial | +-- Engine.Texture | +-- Engine.TextureArray
Variables Summary | |
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int | M |
int | N |
TextureArray | |
bool | bRebuild |
array<Texture> | SourceTextures |
Inherited Variables from Engine.BitmapMaterial |
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Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize |
Enumerations Summary |
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Inherited Enumerations from Engine.Texture |
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EEnvMapTransformType, ELODSet |
Inherited Enumerations from Engine.BitmapMaterial |
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ETexClampMode, ETextureFormat |
Variables Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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