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Core.Object | +-- Engine.Material | +-- Engine.RenderedMaterial | +-- Engine.BitmapMaterial | +-- Engine.ShadowBitmapMaterial
ShadowBitmapMaterialFallback
Variables Summary | |
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bool | bBlobShadow |
bool | bBlurShadow |
BitmapMaterial | BlobShadow |
float | CullDistance |
bool | Dirty |
BitmapMaterial | EdgeFilter |
vector | FrustumOrigin |
bool | Invalid |
vector | LightDirection |
float | LightDistance |
float | LightFOV |
Actor | ShadowActor |
byte | ShadowDarkness |
int | TextureInterfaces[2] |
Inherited Variables from Engine.BitmapMaterial |
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Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize |
Enumerations Summary |
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Inherited Enumerations from Engine.BitmapMaterial |
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ETexClampMode, ETextureFormat |
Functions Summary | ||
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vector | GetShadowLocation () | |
SetRes (int Res) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Dirty=true bBlurShadow=true ShadowDarkness=255 BlobShadow=Texture'Engine.BlobTexture' EdgeFilter=Texture'Engine.FilterTexture' Format=TEXF_RGBA8 UClampMode=TC_Clamp VClampMode=TC_Clamp UBits=7 VBits=7 USize=256 VSize=256 UClamp=256 VClamp=256 } |
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