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ParticleSystems.ParticleSprayer

Extends
Actor
Modifiers
placeable native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- ParticleSystems.ParticleSprayer

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
floatCumulativeFreqs[16]
floatDecalTimer
ActorFollowActor
vectorFollowOffset
floatFrequencies[16]
floatInternalTimer
vectorRelativeOffset
rotatorRelativeRotation
Decals
floatDecalMaxLifeSpan
floatDecalMinLifeSpan
floatDecalPercent
class<Decal>DecalType
Display
floatMaxAnimRate
floatMinAnimRate
ParticleSprayer
boolbDisableTick
boolbGrouped
boolbInitiallyOn
boolbInterpolate
boolbIsWindResistant
boolbLinearFrequenciesChanged
boolbLOSClip
boolbOn
boolbRotationGrouped
vectorGravity
AdditionalDataMeshData[16]
floatMinVolume
byteNumTemplates
EDistributionParticleDistribution
TextureParticles[16]
floatPrimeCount
vectorRotationPoint
floatSpread
STRUCT_ParticleTemplates[16]
floatTimerDuration
floatVolume
floatVolumeScalePct
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EDistribution
DIST_Random, DIST_Linear
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
AdditionalData
MaxInitialRotation, MinInitialRotation, MaxRotationRate, MinRotationRate
STRUCT_Particle
LifeSpan, Weight, MaxInitialVelocity, MinInitialVelocity, MaxDrawScale, MinDrawScale, MaxScaleGlow, MinScaleGlow, GrowPhase, MaxGrowRate, MinGrowRate, FadePhase, MaxFadeRate, MinFadeRate
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionbyte GetDefaultParticleFadePhase (int Index)
functionbyte GetDefaultParticleGrowPhase (int Index)
functionfloat GetDefaultParticleLifeSpan (int Index)
functionfloat GetDefaultParticleMaxDrawScale (int Index)
functionfloat GetDefaultParticleMaxFadeRate (int Index)
functionfloat GetDefaultParticleMaxGrowRate (int Index)
functionfloat GetDefaultParticleMaxInitialVelocity (int Index)
functionfloat GetDefaultParticleMaxScaleGlow (int Index)
functionfloat GetDefaultParticleMinDrawScale (int Index)
functionfloat GetDefaultParticleMinFadeRate (int Index)
functionfloat GetDefaultParticleMinGrowRate (int Index)
functionfloat GetDefaultParticleMinInitialVelocity (int Index)
functionfloat GetDefaultParticleMinScaleGlow (int Index)
functionfloat GetDefaultParticleWeight (int Index)
functionbyte GetParticleFadePhase (int Index)
functionbyte GetParticleGrowPhase (int Index)
functionfloat GetParticleLifeSpan (int Index)
functionfloat GetParticleMaxDrawScale (int Index)
functionfloat GetParticleMaxFadeRate (int Index)
functionfloat GetParticleMaxGrowRate (int Index)
functionfloat GetParticleMaxInitialVelocity (int Index)
functionfloat GetParticleMaxScaleGlow (int Index)
functionfloat GetParticleMinDrawScale (int Index)
functionfloat GetParticleMinFadeRate (int Index)
functionfloat GetParticleMinGrowRate (int Index)
functionfloat GetParticleMinInitialVelocity (int Index)
functionfloat GetParticleMinScaleGlow (int Index)
functionfloat GetParticleWeight (int Index)
event PreBeginPlay ()))
function RotateParticles (rotator Delta, optional vector Origin)
function SetFollowActor (Actor Other ))
function SetParticleFadePhase (byte FadePhase, int Index)
function SetParticleGrowPhase (byte GrowPhase, int Index)
function SetParticleLifeSpan (float LifeSpan, int Index)
function SetParticleMaxDrawScale (float MaxDrawScale, int Index)
function SetParticleMaxFadeRate (float MaxFadeRate, int Index)
function SetParticleMaxGrowRate (float MaxGrowRate, int Index)
function SetParticleMaxInitialVelocity (float MaxInitialVelocity, int Index)
function SetParticleMaxScaleGlow (float MaxScaleGlow, int Index)
function SetParticleMinDrawScale (float MinDrawScale, int Index)
function SetParticleMinFadeRate (float MinFadeRate, int Index)
function SetParticleMinGrowRate (float MinGrowRate, int Index)
function SetParticleMinInitialVelocity (float MinInitialVelocity, int Index)
function SetParticleMinScaleGlow (float MinScaleGlow, int Index)
function SetParticleWeight (float Weight, int Index)
function ShiftParticles (vector Delta)
event Tick (float DeltaTime ))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerTimed
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerToggle
function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
TriggerControl Source code
simulated state TriggerControl
Trigger, UnTrigger
TriggerTimed Source code
simulated state TriggerTimed
Trigger
TriggerToggle Source code
simulated state TriggerToggle
Trigger


Variables Detail

CumulativeFreqs[16] Source code

var float CumulativeFreqs[16];

DecalTimer Source code

var float DecalTimer;

FollowActor Source code

var Actor FollowActor;

FollowOffset Source code

var vector FollowOffset;

Frequencies[16] Source code

var float Frequencies[16];

InternalTimer Source code

var float InternalTimer;

RelativeOffset Source code

var vector RelativeOffset;

RelativeRotation Source code

var rotator RelativeRotation;

Decals

DecalMaxLifeSpan Source code

var(Decals) float DecalMaxLifeSpan;

DecalMinLifeSpan Source code

var(Decals) float DecalMinLifeSpan;

DecalPercent Source code

var(Decals) float DecalPercent;

DecalType Source code

var(Decals) class<Decal> DecalType;

Display

MaxAnimRate Source code

var(Display) float MaxAnimRate;

MinAnimRate Source code

var(Display) float MinAnimRate;

ParticleSprayer

bDisableTick Source code

var(ParticleSprayer) bool bDisableTick;

bGrouped Source code

var(ParticleSprayer) bool bGrouped;

bInitiallyOn Source code

var(ParticleSprayer) bool bInitiallyOn;

bInterpolate Source code

var(ParticleSprayer) bool bInterpolate;

bIsWindResistant Source code

var(ParticleSprayer) bool bIsWindResistant;

bLinearFrequenciesChanged Source code

var(ParticleSprayer) bool bLinearFrequenciesChanged;

bLOSClip Source code

var(ParticleSprayer) bool bLOSClip;

bOn Source code

var(ParticleSprayer) bool bOn;

bRotationGrouped Source code

var(ParticleSprayer) bool bRotationGrouped;

Gravity Source code

var(ParticleSprayer) vector Gravity;

MeshData[16] Source code

var(ParticleSprayer) AdditionalData MeshData[16];

MinVolume Source code

var(ParticleSprayer) float MinVolume;

NumTemplates Source code

var(ParticleSprayer) byte NumTemplates;

ParticleDistribution Source code

var(ParticleSprayer) EDistribution ParticleDistribution;

Particles[16] Source code

var(ParticleSprayer) Texture Particles[16];

PrimeCount Source code

var(ParticleSprayer) float PrimeCount;

RotationPoint Source code

var(ParticleSprayer) vector RotationPoint;

Spread Source code

var(ParticleSprayer) float Spread;

Templates[16] Source code

var(ParticleSprayer) STRUCT_Particle Templates[16];

TimerDuration Source code

var(ParticleSprayer) float TimerDuration;

Volume Source code

var(ParticleSprayer) float Volume;

VolumeScalePct Source code

var(ParticleSprayer) float VolumeScalePct;


Enumerations Detail

EDistribution Source code

enum EDistribution
{
DIST_Random, DIST_Linear
};


Structures Detail

AdditionalData Source code

struct AdditionalData
{
var(ParticleSprayer) rotator MaxInitialRotation;
var(ParticleSprayer) rotator MaxRotationRate;
var(ParticleSprayer) rotator MinInitialRotation;
var(ParticleSprayer) rotator MinRotationRate;
};


STRUCT_Particle Source code

struct STRUCT_Particle
{
var(ParticleSprayer) byte FadePhase;
var(ParticleSprayer) byte GrowPhase;
var(ParticleSprayer) float LifeSpan;
var(ParticleSprayer) float MaxDrawScale;
var(ParticleSprayer) float MaxFadeRate;
var(ParticleSprayer) float MaxGrowRate;
var(ParticleSprayer) float MaxInitialVelocity;
var(ParticleSprayer) float MaxScaleGlow;
var(ParticleSprayer) float MinDrawScale;
var(ParticleSprayer) float MinFadeRate;
var(ParticleSprayer) float MinGrowRate;
var(ParticleSprayer) float MinInitialVelocity;
var(ParticleSprayer) float MinScaleGlow;
var(ParticleSprayer) float Weight;
};



Functions Detail

GetDefaultParticleFadePhase Source code

simulated function byte GetDefaultParticleFadePhase ( int Index )

GetDefaultParticleGrowPhase Source code

simulated function byte GetDefaultParticleGrowPhase ( int Index )

GetDefaultParticleLifeSpan Source code

simulated function float GetDefaultParticleLifeSpan ( int Index )

GetDefaultParticleMaxDrawScale Source code

simulated function float GetDefaultParticleMaxDrawScale ( int Index )

GetDefaultParticleMaxFadeRate Source code

simulated function float GetDefaultParticleMaxFadeRate ( int Index )

GetDefaultParticleMaxGrowRate Source code

simulated function float GetDefaultParticleMaxGrowRate ( int Index )

GetDefaultParticleMaxInitialVelocity Source code

simulated function float GetDefaultParticleMaxInitialVelocity ( int Index )

GetDefaultParticleMaxScaleGlow Source code

simulated function float GetDefaultParticleMaxScaleGlow ( int Index )

GetDefaultParticleMinDrawScale Source code

simulated function float GetDefaultParticleMinDrawScale ( int Index )

GetDefaultParticleMinFadeRate Source code

simulated function float GetDefaultParticleMinFadeRate ( int Index )

GetDefaultParticleMinGrowRate Source code

simulated function float GetDefaultParticleMinGrowRate ( int Index )

GetDefaultParticleMinInitialVelocity Source code

simulated function float GetDefaultParticleMinInitialVelocity ( int Index )

GetDefaultParticleMinScaleGlow Source code

simulated function float GetDefaultParticleMinScaleGlow ( int Index )

GetDefaultParticleWeight Source code

simulated function float GetDefaultParticleWeight ( int Index )

GetParticleFadePhase Source code

simulated function byte GetParticleFadePhase ( int Index )

GetParticleGrowPhase Source code

simulated function byte GetParticleGrowPhase ( int Index )

GetParticleLifeSpan Source code

simulated function float GetParticleLifeSpan ( int Index )

GetParticleMaxDrawScale Source code

simulated function float GetParticleMaxDrawScale ( int Index )

GetParticleMaxFadeRate Source code

simulated function float GetParticleMaxFadeRate ( int Index )

GetParticleMaxGrowRate Source code

simulated function float GetParticleMaxGrowRate ( int Index )

GetParticleMaxInitialVelocity Source code

simulated function float GetParticleMaxInitialVelocity ( int Index )

GetParticleMaxScaleGlow Source code

simulated function float GetParticleMaxScaleGlow ( int Index )

GetParticleMinDrawScale Source code

simulated function float GetParticleMinDrawScale ( int Index )

GetParticleMinFadeRate Source code

simulated function float GetParticleMinFadeRate ( int Index )

GetParticleMinGrowRate Source code

simulated function float GetParticleMinGrowRate ( int Index )

GetParticleMinInitialVelocity Source code

simulated function float GetParticleMinInitialVelocity ( int Index )

GetParticleMinScaleGlow Source code

simulated function float GetParticleMinScaleGlow ( int Index )

GetParticleWeight Source code

simulated function float GetParticleWeight ( int Index )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

RotateParticles Source code

native(1004) final function RotateParticles ( rotator Delta, optional vector Origin )

SetFollowActor Source code

simulated function SetFollowActor ( Actor Other ) )

SetParticleFadePhase Source code

simulated function SetParticleFadePhase ( byte FadePhase, int Index )

SetParticleGrowPhase Source code

simulated function SetParticleGrowPhase ( byte GrowPhase, int Index )

SetParticleLifeSpan Source code

simulated function SetParticleLifeSpan ( float LifeSpan, int Index )

SetParticleMaxDrawScale Source code

simulated function SetParticleMaxDrawScale ( float MaxDrawScale, int Index )

SetParticleMaxFadeRate Source code

simulated function SetParticleMaxFadeRate ( float MaxFadeRate, int Index )

SetParticleMaxGrowRate Source code

simulated function SetParticleMaxGrowRate ( float MaxGrowRate, int Index )

SetParticleMaxInitialVelocity Source code

simulated function SetParticleMaxInitialVelocity ( float MaxInitialVelocity, int Index )

SetParticleMaxScaleGlow Source code

simulated function SetParticleMaxScaleGlow ( float MaxScaleGlow, int Index )

SetParticleMinDrawScale Source code

simulated function SetParticleMinDrawScale ( float MinDrawScale, int Index )

SetParticleMinFadeRate Source code

simulated function SetParticleMinFadeRate ( float MinFadeRate, int Index )

SetParticleMinGrowRate Source code

simulated function SetParticleMinGrowRate ( float MinGrowRate, int Index )

SetParticleMinInitialVelocity Source code

simulated function SetParticleMinInitialVelocity ( float MinInitialVelocity, int Index )

SetParticleMinScaleGlow Source code

simulated function SetParticleMinScaleGlow ( float MinScaleGlow, int Index )

SetParticleWeight Source code

simulated function SetParticleWeight ( float Weight, int Index )

ShiftParticles Source code

native(1003) final function ShiftParticles ( vector Delta )

Tick Source code

simulated event Tick ( float DeltaTime ) )

Trigger TriggerControl Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerTimed Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerToggle Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

UnTrigger TriggerControl Source code

simulated function UnTrigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	Spread=45.000000
	Volume=10.000000
	Templates(0)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(1)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(2)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(3)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(4)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(5)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(6)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(7)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(8)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(9)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(10)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(11)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(12)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(13)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(14)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	Templates(15)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000)
	bLinearFrequenciesChanged=true
	bInitiallyOn=true
	VolumeScalePct=0.500000
	DecalPercent=0.100000
	bDisableTick=true
	bStatic=true
	RemoteRole=ROLE_None
	Rotation=(Pitch=16384)
	bSpecialRotationRep=true
	Texture=Texture'ParticleSystems.Icons.S_ParticleSprayer'
	VisibilityRadius=1600.000000
	VisibilityHeight=1600.000000
	Style=STY_Translucent
	bGameRelevant=true
	bDirectional=true
	RenderIteratorClass=Class'ParticleSystems.ParticleSprayerRI'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.378 - Created with UnCodeX