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Core.Object | +-- Engine.Actor | +-- ParticleSystems.ParticleSprayer
Constants Summary |
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Inherited Contants from Core.Object |
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DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Variables Summary | |
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float | CumulativeFreqs[16] |
float | DecalTimer |
Actor | FollowActor |
vector | FollowOffset |
float | Frequencies[16] |
float | InternalTimer |
vector | RelativeOffset |
rotator | RelativeRotation |
Decals | |
float | DecalMaxLifeSpan |
float | DecalMinLifeSpan |
float | DecalPercent |
class<Decal> | DecalType |
Display | |
float | MaxAnimRate |
float | MinAnimRate |
ParticleSprayer | |
bool | bDisableTick |
bool | bGrouped |
bool | bInitiallyOn |
bool | bInterpolate |
bool | bIsWindResistant |
bool | bLinearFrequenciesChanged |
bool | bLOSClip |
bool | bOn |
bool | bRotationGrouped |
vector | Gravity |
AdditionalData | MeshData[16] |
float | MinVolume |
byte | NumTemplates |
EDistribution | ParticleDistribution |
Texture | Particles[16] |
float | PrimeCount |
vector | RotationPoint |
float | Spread |
STRUCT_Particle | Templates[16] |
float | TimerDuration |
float | Volume |
float | VolumeScalePct |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
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EDistribution DIST_Random, DIST_Linear |
Inherited Enumerations from Engine.Actor |
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EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType |
Inherited Enumerations from Core.Object |
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EAlignment, ECamOrientation, ESheerAxis |
Structures Summary | ||
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AdditionalData MaxInitialRotation, MinInitialRotation, MaxRotationRate, MinRotationRate | ||
STRUCT_Particle LifeSpan, Weight, MaxInitialVelocity, MinInitialVelocity, MaxDrawScale, MinDrawScale, MaxScaleGlow, MinScaleGlow, GrowPhase, MaxGrowRate, MinGrowRate, FadePhase, MaxFadeRate, MinFadeRate |
Inherited Structures from Engine.Actor |
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ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision |
Inherited Structures from Core.Object |
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Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary | ||
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byte | GetDefaultParticleFadePhase (int Index) | |
byte | GetDefaultParticleGrowPhase (int Index) | |
float | GetDefaultParticleLifeSpan (int Index) | |
float | GetDefaultParticleMaxDrawScale (int Index) | |
float | GetDefaultParticleMaxFadeRate (int Index) | |
float | GetDefaultParticleMaxGrowRate (int Index) | |
float | GetDefaultParticleMaxInitialVelocity (int Index) | |
float | GetDefaultParticleMaxScaleGlow (int Index) | |
float | GetDefaultParticleMinDrawScale (int Index) | |
float | GetDefaultParticleMinFadeRate (int Index) | |
float | GetDefaultParticleMinGrowRate (int Index) | |
float | GetDefaultParticleMinInitialVelocity (int Index) | |
float | GetDefaultParticleMinScaleGlow (int Index) | |
float | GetDefaultParticleWeight (int Index) | |
byte | GetParticleFadePhase (int Index) | |
byte | GetParticleGrowPhase (int Index) | |
float | GetParticleLifeSpan (int Index) | |
float | GetParticleMaxDrawScale (int Index) | |
float | GetParticleMaxFadeRate (int Index) | |
float | GetParticleMaxGrowRate (int Index) | |
float | GetParticleMaxInitialVelocity (int Index) | |
float | GetParticleMaxScaleGlow (int Index) | |
float | GetParticleMinDrawScale (int Index) | |
float | GetParticleMinFadeRate (int Index) | |
float | GetParticleMinGrowRate (int Index) | |
float | GetParticleMinInitialVelocity (int Index) | |
float | GetParticleMinScaleGlow (int Index) | |
float | GetParticleWeight (int Index) | |
PreBeginPlay ())) | ||
RotateParticles (rotator Delta, optional vector Origin) | ||
SetFollowActor (Actor Other )) | ||
SetParticleFadePhase (byte FadePhase, int Index) | ||
SetParticleGrowPhase (byte GrowPhase, int Index) | ||
SetParticleLifeSpan (float LifeSpan, int Index) | ||
SetParticleMaxDrawScale (float MaxDrawScale, int Index) | ||
SetParticleMaxFadeRate (float MaxFadeRate, int Index) | ||
SetParticleMaxGrowRate (float MaxGrowRate, int Index) | ||
SetParticleMaxInitialVelocity (float MaxInitialVelocity, int Index) | ||
SetParticleMaxScaleGlow (float MaxScaleGlow, int Index) | ||
SetParticleMinDrawScale (float MinDrawScale, int Index) | ||
SetParticleMinFadeRate (float MinFadeRate, int Index) | ||
SetParticleMinGrowRate (float MinGrowRate, int Index) | ||
SetParticleMinInitialVelocity (float MinInitialVelocity, int Index) | ||
SetParticleMinScaleGlow (float MinScaleGlow, int Index) | ||
SetParticleWeight (float Weight, int Index) | ||
ShiftParticles (vector Delta) | ||
Tick (float DeltaTime )) | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerControl | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerTimed | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerToggle | ||
UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerControl |
States Summary |
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TriggerControl Source code |
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simulated state TriggerControl |
Trigger, UnTrigger |
TriggerTimed Source code |
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simulated state TriggerTimed |
Trigger |
TriggerToggle Source code |
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simulated state TriggerToggle |
Trigger |
Variables Detail |
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Enumerations Detail |
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Structures Detail |
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var(ParticleSprayer) rotator MaxInitialRotation;};
var(ParticleSprayer) rotator MaxRotationRate;
var(ParticleSprayer) rotator MinInitialRotation;
var(ParticleSprayer) rotator MinRotationRate;
var(ParticleSprayer) byte FadePhase;};
var(ParticleSprayer) byte GrowPhase;
var(ParticleSprayer) float LifeSpan;
var(ParticleSprayer) float MaxDrawScale;
var(ParticleSprayer) float MaxFadeRate;
var(ParticleSprayer) float MaxGrowRate;
var(ParticleSprayer) float MaxInitialVelocity;
var(ParticleSprayer) float MaxScaleGlow;
var(ParticleSprayer) float MinDrawScale;
var(ParticleSprayer) float MinFadeRate;
var(ParticleSprayer) float MinGrowRate;
var(ParticleSprayer) float MinInitialVelocity;
var(ParticleSprayer) float MinScaleGlow;
var(ParticleSprayer) float Weight;
Functions Detail |
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Defaultproperties |
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defaultproperties { Spread=45.000000 Volume=10.000000 Templates(0)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(1)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(2)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(3)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(4)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(5)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(6)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(7)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(8)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(9)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(10)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(11)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(12)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(13)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(14)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) Templates(15)=(LifeSpan=1.000000,Weight=1.000000,MaxDrawScale=1.000000,MinDrawScale=1.000000,MaxScaleGlow=1.000000,MinScaleGlow=1.000000) bLinearFrequenciesChanged=true bInitiallyOn=true VolumeScalePct=0.500000 DecalPercent=0.100000 bDisableTick=true bStatic=true RemoteRole=ROLE_None Rotation=(Pitch=16384) bSpecialRotationRep=true Texture=Texture'ParticleSystems.Icons.S_ParticleSprayer' VisibilityRadius=1600.000000 VisibilityHeight=1600.000000 Style=STY_Translucent bGameRelevant=true bDirectional=true RenderIteratorClass=Class'ParticleSystems.ParticleSprayerRI' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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