defaultproperties
{
FertilizedChargeThreshold=0.250000
FireTime=0.428000
AltFireTime=0.722000
FireLastDownTime=2.500000
AltFireLastDownTime=2.687000
FireLastReloadTime=4.916000
AltFireLastReloadTime=5.062000
ReloadTime=2.875000
FireLastRoundSound=Sound'U2WeaponsA.LeechGun.LG_FireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.LeechGun.LG_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
ProjectileSpeed=1800.000000
AltProjectileSpeed=1200.000000
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'LG_FX.ParticleSalamander3',MountNode="#Muzzleflash",MountRot=(Pitch=32768),bWorldFOV=true,bRequiresWorldZBuffer=true,AutoAim=true,AIAim=1800)
DecoEffects(1)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'LG_FX.ParticleSalamander2',MountNode="#Muzzleflash",MountRot=(Pitch=32768),bWorldFOV=true,bRequiresWorldZBuffer=true,AutoAim=true,AIAim=1200)
FirstPersonOffset=(X=4.000000,Y=10.000000)
bRepeatAltFire=false
bCrosshairGlows=true
WeaponAnimationType=AT_Large
AltShakeMag=2.000000
AltShakeTime=0.170000
TargetableTypes(0)='Pawn'
CrosshairName="LG_Cross"
RangeMinFire=0.000000
RangeIdealFire=600.000000
RangeMaxFire=1024.000000
RangeLimitFire=2048.000000
RatingRangeMinFire=0.200000
RatingRangeIdealFire=0.400000
RatingRangeMaxFire=0.100000
RatingRangeLimitFire=0.050000
AIRatingFire=0.300000
RangeMinAltFire=0.000000
RangeIdealAltFire=600.000000
RangeMaxAltFire=1024.000000
RangeLimitAltFire=2450.000000
RatingRangeMinAltFire=0.200000
RatingRangeIdealAltFire=0.400000
RatingRangeMaxAltFire=0.100000
RatingRangeLimitAltFire=0.050000
AIRatingAltFire=0.350000
AmmoName=Class'U2Weapons.ammoInvLeechGun'
PickupAmmoCount=45
AutoSwitchPriority=6
PreferCrouchingMultiplier=1.500000
PreferProneMultiplier=0.000000
FireOffset=(X=28.000000,Y=18.000000,Z=-20.000000)
ShakeMag=2.000000
ShakeTime=0.170000
bWarnTarget=true
bAltWarnTarget=true
AIRating=0.350000
FireSound=Sound'U2WeaponsA.LeechGun.LG_Fire'
CockingSound=Sound'U2WeaponsA.LeechGun.LG_Reload'
SelectSound=Sound'U2WeaponsA.LeechGun.LG_Select'
InventoryGroup=3
GroupOffset=3
PickupClass=Class'U2Weapons.weaponLeechGun'
PlayerViewOffset=(X=40.599998,Y=14.600000,Z=-16.600000)
ThirdPersonMesh=LegendMesh'GlmWeaponsG.LG_TP'
ItemName="Leech Gun"
ItemID="LG"
IconIndex=13
Mesh=LegendMesh'GlmWeaponsG.LG_FP'
SoundVolume=255
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|