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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- U2.U2Weapon | +-- U2Weapons.WeaponInvLaserRifle | +-- U2Weapons.WeaponInvLaserRifleGimp
Constants Summary |
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Inherited Contants from U2.U2Weapon |
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MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
Variables Summary |
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Functions Summary | ||
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AltFire () |
Inherited Functions from U2Weapons.WeaponInvLaserRifle |
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BeginState, ClientTraceImpact, EndState, EverywhereFire, GetFireAmmoUsed, GetProjSpeed, ProcessTraceHitEx, TraceFireFailed |
Functions Detail |
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Defaultproperties |
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defaultproperties { GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' DecoEffects(0)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'laser_alt.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,AIAim=8192) DecoEffects(1)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'laser_alt.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,AIAim=8192) TargetableTypes(0)='Pawn' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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