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//============================================================================= // $Workfile: WeaponInvLaserRifleGimp.uc $ // Created By: Aaron Leiby // Created On: 9/29/00 // $Author: Aleiby $ // $Date: 9/10/02 12:43a $ // $Revision: 1 $ //============================================================================= class WeaponInvLaserRifleGimp extends WeaponInvLaserRifle; simulated function AltFire(){} // disabled. defaultproperties { GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' DecoEffects(0)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'laser_alt.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,AIAim=8192) DecoEffects(1)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'laser_alt.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,AIAim=8192) TargetableTypes(0)='Pawn' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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