defaultproperties
{
FireTime=1.500000
AltFireTime=0.100000
FireLastDownTime=2.125000
AltFireLastDownTime=1.750000
FireLastReloadTime=3.615000
AltFireLastReloadTime=3.900000
ReloadTime=3.750000
FlashSkin=Shader'WeaponFXT.Laser.LR_Skin2FX'
FireLastRoundSound=Sound'U2WeaponsA.LaserRifle.LR_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.LaserRifle.LR_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.LaserRifle.LR_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
ProjectileSpeed=1200.000000
DecoEffects(0)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'laser_alt.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,AIAim=8192)
DecoEffects(1)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'laser_alt.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,AIAim=8192)
FirstPersonOffset=(X=40.000000,Y=34.000000,Z=-14.000000)
bAmbientAltFireSound=true
bCrosshairGlows=true
WeaponAnimationType=AT_Large
Damage=150.000000
MomentumTransfer=60000.000000
TraceRange=28800.000000
AltShakeMag=3.000000
AltShakeTime=2.000000
TargetableTypes(0)='Pawn'
CrosshairName="LR_Cross"
RangeMinFire=0.000000
RangeIdealFire=256.000000
RangeMaxFire=2048.000000
RangeLimitFire=32767.000000
RatingRangeMinFire=0.900000
RatingRangeIdealFire=0.900000
RatingRangeMaxFire=0.300000
RatingRangeLimitFire=0.001000
AIRatingFire=0.900000
RangeMinAltFire=0.000000
RangeIdealAltFire=256.000000
RangeMaxAltFire=1055.000000
RangeLimitAltFire=1500.000000
RatingRangeMinAltFire=0.950000
RatingRangeIdealAltFire=0.950000
RatingRangeMaxAltFire=0.950000
AIRatingAltFire=0.950000
AmmoName=Class'U2Weapons.ammoInvLaserRifle'
PickupAmmoCount=75
AutoSwitchPriority=17
bInstantHit=true
PreferCrouchingMultiplier=1.500000
PreferProneMultiplier=1.500000
FireOffset=(X=42.000000,Y=6.000000,Z=-36.000000)
ProjectileClass=Class'U2Weapons.projectileLaserBeam'
MyDamageType=Class'U2.DamageTypeLaserRifle'
ShakeMag=0.000000
ShakeTime=0.000000
AIRating=0.900000
RefireRate=1.000000
AltRefireRate=0.020000
FireSound=Sound'U2WeaponsA.LaserRifle.LR_Fire'
AltFireSound=Sound'U2WeaponsA.LaserRifle.LR_LaserBeam'
CockingSound=Sound'U2WeaponsA.LaserRifle.LR_Reload'
SelectSound=Sound'U2WeaponsA.LaserRifle.LR_Select'
InventoryGroup=2
GroupOffset=1
PickupClass=Class'U2Weapons.weaponLaserRifle'
PlayerViewOffset=(X=0.000000,Z=0.000000)
ThirdPersonMesh=LegendMesh'GlmWeaponsG.LR_TP'
ItemName="Laser Rifle"
ItemID="LR"
IconIndex=8
Mesh=LegendMesh'GlmWeaponsG.LR_FP'
ActorFOV=90.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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