- Extends
- Trigger
Core.Object
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+-- Engine.Actor
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+-- Engine.Triggers
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+-- Engine.Trigger
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+-- U2Dialog.DialogTrigger
Inherited Variables from Engine.Trigger |
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance |
Structures Summary |
DialogListT Topic, Delay, bEnabled, bLeaveEnabled |
Inherited Functions from Engine.Trigger |
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
var array<
Actor> ActorsInRange;
var bool bIsInSession;
var int iCurrent;
var float LastDialogTime;
DialogTrigger
function Add (
Actor NewActor ) )
function bool AllCanTalk ( ) )
function bool CanTalk (
Actor Who ) )
function bool CheckTopic ( int Which ) )
function Clear ( ) )
function name CurrentTopic ( ) )
function GetTouchingActors ( ) )
event PostBeginPlay ( ) )
function Remove (
Actor OldActor ) )
function bool SelectTopic ( ) )
function SessionFinished ( ) )
function StartSession ( ) )
event Touch (
Actor Other ) )
event UnTouch (
Actor Other ) )
defaultproperties
{
iCurrent=-1
TriggerType=TT_AnyProximity
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:28.813 - Created with
UnCodeX