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U2Dialog.DialogTree

Extends
DialogNode
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- U2Dialog.Dialog
      |   
      +-- U2Dialog.DialogNode
         |   
         +-- U2Dialog.DialogTree

Constants Summary
Inherited Contants from U2Dialog.DialogNode
DefaultTalkingSpeed, MinAudioLength
Inherited Contants from U2Dialog.Dialog
DialogAbortEndEvent, DialogAbortEvent, DialogBeginEvent, DialogEndEvent, DialogSubtitlesOffEvent, DialogSubtitlesOnEvent, NumAttitudes, PlayerSpeakerString

Variables Summary
DialogNodeBookmark
boolbSpecialEventTree
array<string>Speakers
nameTopic
Inherited Variables from U2Dialog.DialogNode
AbortMap, Attitude, AudioDuration, bDoLipSync, bEnabled, bHideChoices, bUseOggVoice, Condition, EndingFocus, ExitEvents, Filename, Gestures, LongText, Mood, MoodChanges, NextNodes, NodeAnims, NodeEnables, NodeEvents, NPCControls, PostDelay, PreDelay, Priority, ResumeMap, Satellites, ShortText, SoundRadius, SoundSourceActors, Speaker, SpokenCount, SpokenMax, SubtitleRadius, TalkRadius, Tone, ToneChange, Tree, TurnToSpeaker, UseBookmark, Voice, Volume
Inherited Variables from U2Dialog.Dialog
bDialogDebug

Enumerations Summary
Inherited Enumerations from U2Dialog.Dialog
EDialogAttitude, EDialogBoolean, EDialogEnding, EDialogStatus, EDialogTone

Structures Summary
Inherited Structures from U2Dialog.DialogNode
AnimInfo, GestureInfo, MoodChangeInfo, NodeEventInfo, NPCControlInfo, SatelliteInfo
Inherited Structures from U2Dialog.Dialog
AbortMapT, ExitEventInfo, NodeEnableInfo, ResumeMapT, StatusMapT

Functions Summary
Inherited Functions from U2Dialog.DialogNode
Destroyed, GetAudioLength, IsValid, MakeAllPending, MinPendingPctDelay, NumPendingActions, PctDelayExpired, PlayNodeAnims, ProcessActions, ProcessNPCControls, SendNodeEvents, SetEndingFocus, SetGestures, TrackSatellites
Inherited Functions from U2Dialog.Dialog
DMDLG, GetOggFilename


Variables Detail

Bookmark Source code

var DialogNode Bookmark;

bSpecialEventTree Source code

var bool bSpecialEventTree;

Speakers Source code

var array<string> Speakers;

Topic Source code

var name Topic;


Defaultproperties

defaultproperties
{
	TurnToSpeaker=DIALOGBOOLEAN_True
	TalkRadius=512.000000
	UseBookmark=DIALOGBOOLEAN_True
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.806 - Created with UnCodeX